*/
virtual bool GetFullScreen() = 0;
+ /**
+ * @brief Enables or disables front buffer rendering.
+ * @param[in] enable true to enable front buffer rendering, false to disable.
+ */
+ virtual void SetFrontBufferRendering(bool enable) = 0;
+
+ /**
+ * @brief Enables or disables front buffer rendering.
+ * @return Returns whether front buffer rendering has been enabled or not.
+ */
+ virtual bool GetFrontBufferRendering() = 0;
+
+ /**
+ * @brief Sets front buffer rendering to the egl window.
+ * @param[in] enable True to enable front buffer rendering mode, False to otherwise.
+ */
+ virtual void SetEglWindowFrontBufferMode(bool enable) = 0;
+
// Signals
/**