// Accessibility
typedef Signal<void(StyleChange::Type)> StyleSignalType;
- typedef Signal<void(const AccessibilityInfo&)> AccessibilitySignalType;
/**
* @brief Default constructor
StyleSignalType& StyleChangedSignal();
/**
- * @brief This signal is emitted when an accessibility event is received.
- */
- AccessibilitySignalType& AccessibilitySignal();
-
- /**
* @brief This signal is emitted when window's transition animation is started or ended.
*/
TransitionEffectEventSignalType& TransitionEffectEventSignal();
SelectionSignalType mSelectionDataSendSignal;
SelectionSignalType mSelectionDataReceivedSignal;
StyleSignalType mStyleChangedSignal;
- AccessibilitySignalType mAccessibilitySignal;
TransitionEffectEventSignalType mTransitionEffectEventSignal;
KeyboardRepeatSettingsChangedSignalType mKeyboardRepeatSettingsChangedSignal;
WindowRedrawRequestSignalType mWindowRedrawRequestSignal;