// INTERNAL INCLUDES
#include <dali/integration-api/native-render-surface.h>
#include <dali/internal/window-system/common/render-surface-factory.h>
+#include <dali/internal/adaptor/common/adaptor-impl.h>
namespace Dali
{
-DALI_ADAPTOR_API NativeRenderSurface* CreateNativeSurface(
- PositionSize positionSize,
- const std::string& name,
- bool isTransparent)
+DALI_ADAPTOR_API NativeRenderSurface* CreateNativeSurface( PositionSize positionSize, bool isTransparent )
{
auto renderSurfaceFactory = Dali::Internal::Adaptor::GetRenderSurfaceFactory();
- auto nativeRenderSurface = renderSurfaceFactory->CreateNativeRenderSurface( positionSize, name, isTransparent );
+ auto nativeRenderSurface = renderSurfaceFactory->CreateNativeRenderSurface( positionSize, isTransparent );
return nativeRenderSurface.release();
}