} // unnamed namespace
-EventHandler::EventHandler( RenderSurface* surface, CoreEventInterface& coreEventInterface, GestureManager& gestureManager, DamageObserver& damageObserver, DragAndDropDetectorPtr dndDetector )
+EventHandler::EventHandler( Integration::RenderSurface* surface, CoreEventInterface& coreEventInterface, GestureManager& gestureManager, DamageObserver& damageObserver, DragAndDropDetectorPtr dndDetector )
: mCoreEventInterface( coreEventInterface ),
mGestureManager( gestureManager ),
mStyleMonitor( StyleMonitor::Get() ),
WindowBase* windowBase = windowRenderSurface->GetWindowBase();
// Connect signals
- windowBase->WindowDamagedSignal().Connect( this, &EventHandler::OnWindowDamaged );
windowBase->FocusChangedSignal().Connect( this, &EventHandler::OnFocusChanged );
+ windowBase->WindowDamagedSignal().Connect( this, &EventHandler::OnWindowDamaged );
windowBase->RotationSignal().Connect( this, &EventHandler::SendRotationPrepareEvent );
windowBase->TouchEventSignal().Connect( this, &EventHandler::OnTouchEvent );
windowBase->WheelEventSignal().Connect( this, &EventHandler::OnWheelEvent );