mPlugin.Render( frameNumber );
}
-uint32_t VectorAnimationRenderer::GetTotalFrameNumber()
+uint32_t VectorAnimationRenderer::GetTotalFrameNumber() const
{
return mPlugin.GetTotalFrameNumber();
}
+float VectorAnimationRenderer::GetFrameRate() const
+{
+ return mPlugin.GetFrameRate();
+}
+
} // namespace Adaptor
} // namespace internal