* @param[in] keyEvent The event key to be handled.\r
* @return Whether the event key is handled.\r
*/\r
- bool ProcessEventKeyDown( const KeyEvent& keyEvent );\r
+ bool ProcessEventKeyDown( const Dali::KeyEvent& keyEvent );\r
\r
/**\r
* @brief Process event key up, whether filter a key to isf.\r
* @param[in] keyEvent The event key to be handled.\r
* @return Whether the event key is handled.\r
*/\r
- bool ProcessEventKeyUp( const KeyEvent& keyEvent );\r
+ bool ProcessEventKeyUp( const Dali::KeyEvent& keyEvent );\r
\r
/**\r
* Called when the binded actor is added to a window.\r