{\r
bool eventHandled( false );\r
\r
- if ( ! KeyLookup::IsDeviceButton( keyEvent.keyPressedName.c_str() ))\r
+ if ( ! KeyLookup::IsDeviceButton( keyEvent.GetKeyName().c_str() ))\r
{\r
//check whether it's key down or key up event\r
- if ( keyEvent.state == KeyEvent::Down )\r
+ if ( keyEvent.state == Dali::KeyEvent::Down )\r
{\r
eventHandled = ProcessEventKeyDown( keyEvent );\r
}\r
- else if ( keyEvent.state == KeyEvent::Up )\r
+ else if ( keyEvent.state == Dali::KeyEvent::Up )\r
{\r
eventHandled = ProcessEventKeyUp( keyEvent );\r
}\r