}
-NativeImageSourceQueueX* NativeImageSourceQueueX::New( unsigned int width, unsigned int height, Dali::NativeImageSourceQueue::ColorDepth depth, Any nativeImageSourceQueue )
+NativeImageSourceQueueX* NativeImageSourceQueueX::New( uint32_t width, uint32_t height, Dali::NativeImageSourceQueue::ColorDepth depth, Any nativeImageSourceQueue )
{
NativeImageSourceQueueX* image = new NativeImageSourceQueueX( width, height, depth, nativeImageSourceQueue );
return image;
}
-NativeImageSourceQueueX::NativeImageSourceQueueX( unsigned int width, unsigned int height, Dali::NativeImageSourceQueue::ColorDepth depth, Any nativeImageSourceQueue )
+NativeImageSourceQueueX::NativeImageSourceQueueX( uint32_t width, uint32_t height, Dali::NativeImageSourceQueue::ColorDepth depth, Any nativeImageSourceQueue )
: mWidth( width ),
mHeight( height )
{
return Any();
}
-void NativeImageSourceQueueX::SetSource( Any source )
+void NativeImageSourceQueueX::SetSize( uint32_t width, uint32_t height )
{
+ mWidth = width;
+ mHeight = height;
}
bool NativeImageSourceQueueX::GlExtensionCreate()
{
}
-unsigned int NativeImageSourceQueueX::TargetTexture()
+uint32_t NativeImageSourceQueueX::TargetTexture()
{
return 0;
}