configAttribs.PushBack( EGL_ALPHA_SIZE );
#ifdef _ARCH_ARM_
- configAttribs.PushBack( (depth == COLOR_DEPTH_32) ? 8 : 0 );
+ // For underlay video playback, we also need to set the alpha value of the 24/32bit window.
+ configAttribs.PushBack( 8 );
#else
// There is a bug in the desktop emulator
// setting EGL_ALPHA_SIZE to 8 results in eglChooseConfig failing