[Tizen] Fix build warning
[platform/core/uifw/dali-adaptor.git] / dali / internal / graphics / gles / gl-implementation.h
index 0e60077..39217ce 100644 (file)
@@ -43,45 +43,6 @@ namespace Internal
 {
 namespace Adaptor
 {
-namespace
-{
-static constexpr int32_t INITIAL_GLES_VERSION                         = 30;
-static constexpr int32_t GLES_VERSION_SUPPORT_BLEND_EQUATION_ADVANCED = 32;
-
-static constexpr int32_t MINIMUM_GLES_VERSION_GET_MAXIMUM_MULTISAMPLES_TO_TEXTURE = 30;
-
-static constexpr const char* LEGACY_SHADING_LANGUAGE_VERSION = "100";
-
-static constexpr const char* DEFAULT_SAMPLER_TYPE = "sampler2D";
-
-static constexpr const char* FRAGMENT_SHADER_ADVANCED_BLEND_EQUATION_PREFIX =
-  "#ifdef GL_KHR_blend_equation_advanced\n"
-  "#extension GL_KHR_blend_equation_advanced : enable\n"
-  "#endif\n"
-
-  "#if defined(GL_KHR_blend_equation_advanced) || __VERSION__>=320\n"
-  "  layout(blend_support_all_equations) out;\n"
-  "#endif\n";
-
-static constexpr const char* FRAGMENT_SHADER_OUTPUT_COLOR_STRING =
-  "out mediump vec4 fragColor;\n";
-
-static constexpr const char* OES_EGL_IMAGE_EXTERNAL_STRING = "#extension GL_OES_EGL_image_external:require\n";
-
-static constexpr const char* OES_EGL_IMAGE_EXTERNAL_STRING_ESSL3 = "#extension GL_OES_EGL_image_external_essl3:require\n";
-
-// Threshold time in miliseconds
-constexpr auto PERFORMANCE_LOG_THRESHOLD_TIME_ENV = "DALI_EGL_PERFORMANCE_LOG_THRESHOLD_TIME";
-
-uint32_t GetPerformanceLogThresholdTime()
-{
-  auto     timeString = Dali::EnvironmentVariable::GetEnvironmentVariable(PERFORMANCE_LOG_THRESHOLD_TIME_ENV);
-  uint32_t time       = timeString ? static_cast<uint32_t>(std::atoi(timeString)) : 0u;
-  return time;
-}
-
-} // namespace
-
 /**
  * GlImplementation is a concrete implementation for GlAbstraction.
  * The class provides an OpenGL-ES 2.0 or 3.0 implementation.
@@ -90,20 +51,7 @@ uint32_t GetPerformanceLogThresholdTime()
 class GlImplementation : public Dali::Integration::GlAbstraction
 {
 public:
-  GlImplementation()
-  : mGlExtensionSupportedCacheList(),
-    mContextCreatedWaitCondition(),
-    mMaxTextureSize(0),
-    mMaxTextureSamples(0),
-    mVertexShaderPrefix(""),
-    mGlesVersion(INITIAL_GLES_VERSION),
-    mShadingLanguageVersion(100),
-    mShadingLanguageVersionCached(false),
-    mIsSurfacelessContextSupported(false),
-    mIsContextCreated(false)
-  {
-    mImpl.reset(new Gles3Implementation());
-  }
+  GlImplementation();
 
   virtual ~GlImplementation()
   {
@@ -119,76 +67,7 @@ public:
     /* Do nothing in main implementation */
   }
 
-  void ContextCreated()
-  {
-    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
-
-    // Since gles 2.0 didn't return well for GL_MAJOR_VERSION and GL_MINOR_VERSION,
-    // Only change gles version for the device that support above gles 3.0.
-    if(mGlesVersion >= INITIAL_GLES_VERSION)
-    {
-      GLint majorVersion, minorVersion;
-      glGetIntegerv(GL_MAJOR_VERSION, &majorVersion);
-      glGetIntegerv(GL_MINOR_VERSION, &minorVersion);
-      mGlesVersion = majorVersion * 10 + minorVersion;
-    }
-
-    if(mGlesVersion >= GLES_VERSION_SUPPORT_BLEND_EQUATION_ADVANCED)
-    {
-      SetIsAdvancedBlendEquationSupported(true);
-    }
-
-    if(mGlExtensionSupportedCacheList.NeedFullCheck())
-    {
-      // fully check gl extensions if we miss some extension supported
-      mGlExtensionSupportedCacheList.EnsureGlExtensionSupportedCheck();
-    }
-
-    if(IsMultisampledRenderToTextureSupported())
-    {
-      mMaxTextureSamples = 0;
-
-      if(mGlesVersion >= MINIMUM_GLES_VERSION_GET_MAXIMUM_MULTISAMPLES_TO_TEXTURE)
-      {
-        // Try to get maximum FBO MSAA sampling level from GL_RENDERBUFFER first.
-        // If false, than ask again to GL_MAX_SAMPLES_EXT.
-        GetInternalformativ(GL_RENDERBUFFER, GL_RGBA8, GL_SAMPLES, 1, &mMaxTextureSamples);
-      }
-      if(mMaxTextureSamples == 0)
-      {
-        glGetIntegerv(GL_MAX_SAMPLES_EXT, &mMaxTextureSamples);
-      }
-    }
-
-    if(!mShadingLanguageVersionCached)
-    {
-      std::istringstream shadingLanguageVersionStream(reinterpret_cast<const char*>(glGetString(GL_SHADING_LANGUAGE_VERSION)));
-      std::string        token;
-      uint32_t           tokenCount = 0;
-      while(std::getline(shadingLanguageVersionStream, token, ' '))
-      {
-        if(tokenCount == 3 && token == "ES")
-        {
-          std::getline(shadingLanguageVersionStream, token, '.');
-          mShadingLanguageVersion = std::atoi(token.c_str());
-          mShadingLanguageVersion *= 100;
-          std::getline(shadingLanguageVersionStream, token, '.');
-          mShadingLanguageVersion += std::atoi(token.c_str());
-          break;
-        }
-        tokenCount++;
-      }
-    }
-
-    mLogThreshold = GetPerformanceLogThresholdTime();
-    mLogEnabled   = mLogThreshold > 0 ? true : false;
-
-    {
-      ConditionalWait::ScopedLock lock(mContextCreatedWaitCondition);
-      mIsContextCreated = true;
-      mContextCreatedWaitCondition.Notify(lock);
-    }
-  }
+  void ContextCreated();
 
   void SetGlesVersion(const int32_t glesVersion)
   {
@@ -221,7 +100,7 @@ public:
     mGlExtensionSupportedCacheList.SetSupported(GlExtensionCache::GlExtensionCheckerType::BLEND_EQUATION_ADVANCED, isSupported);
   }
 
-  bool IsAdvancedBlendEquationSupported()
+  bool IsAdvancedBlendEquationSupported() override
   {
     ConditionalWait::ScopedLock lock(mContextCreatedWaitCondition);
 
@@ -238,7 +117,7 @@ public:
     mGlExtensionSupportedCacheList.SetSupported(GlExtensionCache::GlExtensionCheckerType::MULTISAMPLED_RENDER_TO_TEXTURE, isSupported);
   }
 
-  bool IsMultisampledRenderToTextureSupported()
+  bool IsMultisampledRenderToTextureSupported() override
   {
     ConditionalWait::ScopedLock lock(mContextCreatedWaitCondition);
 
@@ -250,7 +129,7 @@ public:
     return mGlExtensionSupportedCacheList.GetSupported(type);
   }
 
-  bool IsBlendEquationSupported(DevelBlendEquation::Type blendEquation)
+  bool IsBlendEquationSupported(DevelBlendEquation::Type blendEquation) override
   {
     switch(blendEquation)
     {
@@ -293,7 +172,7 @@ public:
     return false;
   }
 
-  std::string GetShaderVersionPrefix()
+  std::string GetShaderVersionPrefix() override
   {
     if(mShaderVersionPrefix == "")
     {
@@ -310,7 +189,7 @@ public:
     return mShaderVersionPrefix;
   }
 
-  std::string GetVertexShaderPrefix()
+  std::string GetVertexShaderPrefix() override
   {
     if(mVertexShaderPrefix == "")
     {
@@ -330,34 +209,7 @@ public:
     return mVertexShaderPrefix;
   }
 
-  std::string GetFragmentShaderPrefix()
-  {
-    if(mFragmentShaderPrefix == "")
-    {
-      mFragmentShaderPrefix = GetShaderVersionPrefix();
-
-      if(GetShadingLanguageVersion() < 300)
-      {
-        mFragmentShaderPrefix += "#define INPUT varying\n";
-        mFragmentShaderPrefix += "#define OUT_COLOR gl_FragColor\n";
-        mFragmentShaderPrefix += "#define TEXTURE texture2D\n";
-      }
-      else
-      {
-        mFragmentShaderPrefix += "#define INPUT in\n";
-        mFragmentShaderPrefix += "#define OUT_COLOR fragColor\n";
-        mFragmentShaderPrefix += "#define TEXTURE texture\n";
-
-        if(IsAdvancedBlendEquationSupported())
-        {
-          mFragmentShaderPrefix += FRAGMENT_SHADER_ADVANCED_BLEND_EQUATION_PREFIX;
-        }
-
-        mFragmentShaderPrefix += FRAGMENT_SHADER_OUTPUT_COLOR_STRING;
-      }
-    }
-    return mFragmentShaderPrefix;
-  }
+  std::string GetFragmentShaderPrefix() override;
 
   bool TextureRequiresConverting(const GLenum imageGlFormat, const GLenum textureGlFormat, const bool isSubImage) const override
   {
@@ -416,53 +268,7 @@ public:
     return mShadingLanguageVersion;
   }
 
-  bool ApplyNativeFragmentShader(std::string& shader, const char* customSamplerType)
-  {
-    bool        modified        = false;
-    std::string versionString   = "#version";
-    size_t      versionPosition = shader.find(versionString);
-    if(versionPosition != std::string::npos)
-    {
-      std::string extensionString;
-      size_t      shadingLanguageVersionPosition = shader.find_first_not_of(" \t", versionPosition + versionString.length());
-      if(shadingLanguageVersionPosition != std::string::npos &&
-         shader.substr(shadingLanguageVersionPosition, 3) == LEGACY_SHADING_LANGUAGE_VERSION)
-      {
-        extensionString = OES_EGL_IMAGE_EXTERNAL_STRING;
-      }
-      else
-      {
-        extensionString = OES_EGL_IMAGE_EXTERNAL_STRING_ESSL3;
-      }
-
-      if(shader.find(extensionString) == std::string::npos)
-      {
-        modified                 = true;
-        size_t extensionPosition = shader.find_first_of("\n", versionPosition) + 1;
-        shader.insert(extensionPosition, extensionString);
-      }
-    }
-    else
-    {
-      if(shader.find(OES_EGL_IMAGE_EXTERNAL_STRING) == std::string::npos)
-      {
-        modified = true;
-        shader   = OES_EGL_IMAGE_EXTERNAL_STRING + shader;
-      }
-    }
-
-    if(shader.find(customSamplerType) == std::string::npos)
-    {
-      size_t pos = shader.find(DEFAULT_SAMPLER_TYPE);
-      if(pos != std::string::npos)
-      {
-        modified = true;
-        shader.replace(pos, strlen(DEFAULT_SAMPLER_TYPE), customSamplerType);
-      }
-    }
-
-    return modified;
-  }
+  bool ApplyNativeFragmentShader(std::string& shader, const char* customSamplerType);
 
   /* OpenGL ES 2.0 */