void SetGlesVersion( const int32_t glesVersion );
/**
+ * Sets Whether the frame is the first after Resume.
+ */
+ void SetFirstFrameAfterResume();
+
+ /**
* returns the display with which this object was initialized
* @return the EGL Display.
*/
bool mStencilBufferRequired;
bool mIsSurfacelessContextSupported;
bool mIsKhrCreateContextSupported;
+
+ bool mIsFirstFrameAfterResume;
};
} // namespace Adaptor