mDepthBufferRequired( depthBufferRequired == Integration::DepthBufferAvailable::TRUE ),
mStencilBufferRequired( stencilBufferRequired == Integration::StencilBufferAvailable::TRUE ),
mIsSurfacelessContextSupported( false ),
- mIsKhrCreateContextSupported( false )
+ mIsKhrCreateContextSupported( false ),
+ mIsFirstFrameAfterResume( false )
{
}
{
if ( eglSurface != EGL_NO_SURFACE ) // skip if using surfaceless context
{
+ if( mIsFirstFrameAfterResume )
+ {
+ DALI_LOG_RELEASE_INFO( "EglImplementation::SwapBuffers: First SwapBuffers call.\n" );
+ mIsFirstFrameAfterResume = false;
+ }
eglSwapBuffers( mEglDisplay, eglSurface );
}
}
return true;
}
- bool isTransparent = ( depth == COLOR_DEPTH_32 );
-
mColorDepth = depth;
mIsWindow = isWindowType;
configAttribs.PushBack( EGL_BLUE_SIZE );
configAttribs.PushBack( 8 );
- if ( isTransparent )
- {
- configAttribs.PushBack( EGL_ALPHA_SIZE );
-#ifdef _ARCH_ARM_
- // For underlay video playback, we also need to set the alpha value of the 24/32bit window.
- configAttribs.PushBack( 8 );
-#else
- // There is a bug in the desktop emulator
- // setting EGL_ALPHA_SIZE to 8 results in eglChooseConfig failing
- configAttribs.PushBack( 8 );
-#endif // _ARCH_ARM_
- }
+// For underlay video playback, we also need to set the alpha value of the 24/32bit window.
+ configAttribs.PushBack( EGL_ALPHA_SIZE );
+ configAttribs.PushBack( 8 );
configAttribs.PushBack( EGL_DEPTH_SIZE );
configAttribs.PushBack( mDepthBufferRequired ? 24 : 0 );
mGlesVersion = glesVersion;
}
+void EglImplementation::SetFirstFrameAfterResume()
+{
+ mIsFirstFrameAfterResume = true;
+}
+
EGLDisplay EglImplementation::GetDisplay() const
{
return mEglDisplay;