[Tizen] Log patch to show first swapbuffers call after resume
[platform/core/uifw/dali-adaptor.git] / dali / internal / graphics / gles / egl-implementation.cpp
index 68d7925..ae95d25 100755 (executable)
@@ -81,7 +81,8 @@ EglImplementation::EglImplementation( int multiSamplingLevel,
   mDepthBufferRequired( depthBufferRequired == Integration::DepthBufferAvailable::TRUE ),
   mStencilBufferRequired( stencilBufferRequired == Integration::StencilBufferAvailable::TRUE ),
   mIsSurfacelessContextSupported( false ),
-  mIsKhrCreateContextSupported( false )
+  mIsKhrCreateContextSupported( false ),
+  mIsFirstFrameAfterResume( false )
 {
 }
 
@@ -220,11 +221,6 @@ void EglImplementation::MakeContextCurrent( EGLSurface eglSurface, EGLContext eg
 
   if(mIsOwnSurface)
   {
-    if( mCurrentEglContext != EGL_NO_CONTEXT )
-    {
-      glFinish();
-    }
-
     eglMakeCurrent( mEglDisplay, eglSurface, eglSurface, eglContext );
 
     mCurrentEglContext = eglContext;
@@ -252,11 +248,6 @@ void EglImplementation::MakeCurrent( EGLNativePixmapType pixmap, EGLSurface eglS
 
   if(mIsOwnSurface)
   {
-    if( mCurrentEglContext != EGL_NO_CONTEXT )
-    {
-      glFinish();
-    }
-
     eglMakeCurrent( mEglDisplay, eglSurface, eglSurface, mEglContext );
 
     mCurrentEglContext = mEglContext;
@@ -320,6 +311,11 @@ void EglImplementation::SwapBuffers( EGLSurface& eglSurface )
 {
   if ( eglSurface != EGL_NO_SURFACE ) // skip if using surfaceless context
   {
+    if( mIsFirstFrameAfterResume )
+    {
+      DALI_LOG_RELEASE_INFO( "EglImplementation::SwapBuffers: First SwapBuffers call.\n" );
+      mIsFirstFrameAfterResume = false;
+    }
     eglSwapBuffers( mEglDisplay, eglSurface );
   }
 }
@@ -341,8 +337,6 @@ bool EglImplementation::ChooseConfig( bool isWindowType, ColorDepth depth )
     return true;
   }
 
-  bool isTransparent = ( depth == COLOR_DEPTH_32 );
-
   mColorDepth = depth;
   mIsWindow = isWindowType;
 
@@ -383,18 +377,9 @@ bool EglImplementation::ChooseConfig( bool isWindowType, ColorDepth depth )
   configAttribs.PushBack( EGL_BLUE_SIZE );
   configAttribs.PushBack( 8 );
 
-  if ( isTransparent )
-  {
-    configAttribs.PushBack( EGL_ALPHA_SIZE );
-#ifdef _ARCH_ARM_
-    // For underlay video playback, we also need to set the alpha value of the 24/32bit window.
-    configAttribs.PushBack( 8 );
-#else
-    // There is a bug in the desktop emulator
-    // setting EGL_ALPHA_SIZE to 8 results in eglChooseConfig failing
-    configAttribs.PushBack( 8 );
-#endif // _ARCH_ARM_
-  }
+//  For underlay video playback, we also need to set the alpha value of the 24/32bit window.
+  configAttribs.PushBack( EGL_ALPHA_SIZE );
+  configAttribs.PushBack( 8 );
 
   configAttribs.PushBack( EGL_DEPTH_SIZE );
   configAttribs.PushBack( mDepthBufferRequired ? 24 : 0 );
@@ -557,6 +542,11 @@ void EglImplementation::SetGlesVersion( const int32_t glesVersion )
   mGlesVersion = glesVersion;
 }
 
+void EglImplementation::SetFirstFrameAfterResume()
+{
+  mIsFirstFrameAfterResume = true;
+}
+
 EGLDisplay EglImplementation::GetDisplay() const
 {
   return mEglDisplay;
@@ -577,6 +567,15 @@ bool EglImplementation::IsSurfacelessContextSupported() const
   return mIsSurfacelessContextSupported;
 }
 
+void EglImplementation::WaitClient()
+{
+  // Wait for EGL to finish executing all rendering calls for the current context
+  if ( eglWaitClient() != EGL_TRUE )
+  {
+    TEST_EGL_ERROR("eglWaitClient");
+  }
+}
+
 } // namespace Adaptor
 
 } // namespace Internal