namespace
{
+ const uint32_t THRESHOLD_SWAPBUFFER_COUNT = 5;
const uint32_t CHECK_EXTENSION_NUMBER = 2;
const std::string EGL_KHR_SURFACELESS_CONTEXT = "EGL_KHR_surfaceless_context";
const std::string EGL_KHR_CREATE_CONTEXT = "EGL_KHR_create_context";
mDepthBufferRequired( depthBufferRequired == Integration::DepthBufferAvailable::TRUE ),
mStencilBufferRequired( stencilBufferRequired == Integration::StencilBufferAvailable::TRUE ),
mIsSurfacelessContextSupported( false ),
- mIsKhrCreateContextSupported( false )
+ mIsKhrCreateContextSupported( false ),
+ mSwapBufferCountAfterResume( 0 )
{
}
}
eglBindAPI(EGL_OPENGL_ES_API);
- mGlesInitialized = true;
mIsOwnSurface = isOwnSurface;
}
}
}
+ mGlesInitialized = true;
+
// We want to display this information all the time, so use the LogMessage directly
Integration::Log::LogMessage(Integration::Log::DebugInfo, "EGL Information\n"
" Vendor: %s\n"
void EglImplementation::DestroyContext( EGLContext& eglContext )
{
- DALI_ASSERT_ALWAYS( mEglContext && "no EGL context" );
-
- eglDestroyContext( mEglDisplay, eglContext );
- eglContext = 0;
+ if( eglContext )
+ {
+ eglDestroyContext( mEglDisplay, eglContext );
+ eglContext = 0;
+ }
}
void EglImplementation::DestroySurface( EGLSurface& eglSurface )
{
if ( eglSurface != EGL_NO_SURFACE ) // skip if using surfaceless context
{
+#ifndef DALI_PROFILE_UBUNTU
+ if( mSwapBufferCountAfterResume < THRESHOLD_SWAPBUFFER_COUNT )
+ {
+ DALI_LOG_RELEASE_INFO( "EglImplementation::SwapBuffers started.\n" );
+ }
+#endif //DALI_PROFILE_UBUNTU
+
eglSwapBuffers( mEglDisplay, eglSurface );
+
+#ifndef DALI_PROFILE_UBUNTU
+ if( mSwapBufferCountAfterResume < THRESHOLD_SWAPBUFFER_COUNT )
+ {
+ DALI_LOG_RELEASE_INFO( "EglImplementation::SwapBuffers finished.\n" );
+ mSwapBufferCountAfterResume++;
+ }
+#endif //DALI_PROFILE_UBUNTU
}
}
// the surface is bound to the context, so set the context to null
MakeContextNull();
- // destroy the surface
- DestroySurface( eglSurface );
+ if( eglSurface )
+ {
+ // destroy the surface
+ DestroySurface( eglSurface );
+ }
// create the EGL surface
EGLSurface newEglSurface = CreateSurfaceWindow( window, mColorDepth );
mGlesVersion = glesVersion;
}
+void EglImplementation::SetFirstFrameAfterResume()
+{
+ mSwapBufferCountAfterResume = 0;
+}
+
EGLDisplay EglImplementation::GetDisplay() const
{
return mEglDisplay;