void Initialize( EnvironmentOptions* environmentOptions ) override;
/**
+ * Initialize the graphics interface with specific input parameters
+ * @param[in] depth The flag to enable depth buffer
+ * @param[in] stencil The flag to enable stencil buffer
+ * @param[in] msaa The value of multi sampleing bit
+ */
+ void Initialize( bool depth, bool stencil, int msaa );
+
+ /**
* Creates the graphics interface for EGL
* @return The graphics interface for EGL
*/