void EglGraphics::ActivateResourceContext()
{
+ mGraphicsController.ActivateResourceContext();
+
if(mEglImplementation && mEglImplementation->IsSurfacelessContextSupported())
{
// Make the shared surfaceless context as current before rendering
void EglGraphics::ActivateSurfaceContext(Dali::RenderSurfaceInterface* surface)
{
+ mGraphicsController.ActivateSurfaceContext(surface);
+
if(surface)
{
surface->InitializeGraphics();