mGraphicsController.ActivateSurfaceContext(surface);
}
+void EglGraphics::PostRender()
+{
+ ActivateResourceContext();
+
+ if(mGraphicsController.GetCurrentContext())
+ {
+ mGraphicsController.GetCurrentContext()->InvalidateDepthStencilBuffers();
+ }
+}
+
void EglGraphics::SetFirstFrameAfterResume()
{
if(mEglImplementation)