void EglGraphics::CacheConfigurations(ConfigurationManager& configurationManager)
{
mGLES->SetIsAdvancedBlendEquationSupported(configurationManager.IsAdvancedBlendEquationSupported());
+ mGLES->SetIsMultisampledRenderToTextureSupported(configurationManager.IsMultisampledRenderToTextureSupported());
mGLES->SetShadingLanguageVersion(configurationManager.GetShadingLanguageVersion());
}