static thread_local UniformBufferBindingDescriptor sTempBindings[MAX_UNIFORM_BUFFER_BINDINGS];
// reset temp bindings
- memset(sTempBindings, 0, sizeof(UniformBufferBindingDescriptor) * MAX_UNIFORM_BUFFER_BINDINGS);
+ std::fill_n(sTempBindings, MAX_UNIFORM_BUFFER_BINDINGS, UniformBufferBindingDescriptor());
auto maxBinding = 0u;