Invalidate depth and stencil buffers after finishing the rendering
[platform/core/uifw/dali-adaptor.git] / dali / internal / graphics / gles-impl / gles-context.h
index 2bba73f..973536a 100644 (file)
@@ -176,6 +176,7 @@ public:
   void ClearStencilBuffer();
   void ClearDepthBuffer();
   void ClearBuffer(uint32_t mask, bool forceClear);
+  void InvalidateDepthStencilBuffers();
   void SetScissorTestEnabled(bool scissorEnabled);
   void SetStencilTestEnable(bool stencilEnable);
   void StencilMask(uint32_t writeMask);