eglImpl.MakeContextCurrent( EGL_NO_SURFACE, eglImpl.GetContext() );
}
+ if( timeToSleepUntil == 0 )
+ {
+ // timeToSleepUntil is set to 0 when the thread is initalized or resumed
+ // Let eglImplementation know the first frame after thread initialized or resumed.
+ eglImpl.SetFirstFrameAfterResume();
+ }
+
Integration::RenderStatus renderStatus;
AddPerformanceMarker( PerformanceInterface::RENDER_START );