Revert "[Tizen] Log patch to show first swapbuffers call after resume"
[platform/core/uifw/dali-adaptor.git] / dali / internal / adaptor / common / combined-update-render-controller.cpp
index 25555a5..94693d2 100644 (file)
@@ -112,6 +112,7 @@ CombinedUpdateRenderController::CombinedUpdateRenderController( AdaptorInternalS
   mPendingRequestUpdate( FALSE ),
   mUseElapsedTimeAfterWait( FALSE ),
   mNewSurface( NULL ),
+  mDeletedSurface( nullptr ),
   mPostRendering( FALSE ),
   mSurfaceResized( FALSE ),
   mForceClear( FALSE )
@@ -183,6 +184,8 @@ void CombinedUpdateRenderController::Start()
   LOG_EVENT( "Startup Complete, starting Update/Render Thread" );
 
   RunUpdateRenderThread( CONTINUOUS, false /* No animation progression */ );
+
+  DALI_LOG_RELEASE_INFO( "CombinedUpdateRenderController::Start\n" );
 }
 
 void CombinedUpdateRenderController::Pause()
@@ -194,6 +197,8 @@ void CombinedUpdateRenderController::Pause()
   PauseUpdateRenderThread();
 
   AddPerformanceMarker( PerformanceInterface::PAUSED );
+
+  DALI_LOG_RELEASE_INFO( "CombinedUpdateRenderController::Pause\n" );
 }
 
 void CombinedUpdateRenderController::Resume()
@@ -210,6 +215,12 @@ void CombinedUpdateRenderController::Resume()
 
     mRunning = TRUE;
     mForceClear = TRUE;
+
+    DALI_LOG_RELEASE_INFO( "CombinedUpdateRenderController::Resume\n" );
+  }
+  else
+  {
+    DALI_LOG_RELEASE_INFO( "CombinedUpdateRenderController::Resume: Already resumed [%d, %d, %d]\n", mRunning, mUpdateRenderRunCount, mUpdateRenderThreadCanSleep );
   }
 }
 
@@ -238,6 +249,8 @@ void CombinedUpdateRenderController::Stop()
   }
 
   mRunning = FALSE;
+
+  DALI_LOG_RELEASE_INFO( "CombinedUpdateRenderController::Stop\n" );
 }
 
 void CombinedUpdateRenderController::RequestUpdate()
@@ -282,23 +295,49 @@ void CombinedUpdateRenderController::ReplaceSurface( Dali::RenderSurfaceInterfac
 {
   LOG_EVENT_TRACE;
 
-  // Set the ThreadSyncronizationInterface on the new surface
-  newSurface->SetThreadSynchronization( *this );
+  if( mUpdateRenderThread )
+  {
+    // Set the ThreadSyncronizationInterface on the new surface
+    newSurface->SetThreadSynchronization( *this );
+
+    LOG_EVENT( "Starting to replace the surface, event-thread blocked" );
 
-  LOG_EVENT( "Starting to replace the surface, event-thread blocked" );
+    // Start replacing the surface.
+    {
+      ConditionalWait::ScopedLock lock( mUpdateRenderThreadWaitCondition );
+      mPostRendering = FALSE; // Clear the post-rendering flag as Update/Render thread will replace the surface now
+      mNewSurface = newSurface;
+      mUpdateRenderThreadWaitCondition.Notify( lock );
+    }
 
-  // Start replacing the surface.
-  {
-    ConditionalWait::ScopedLock lock( mUpdateRenderThreadWaitCondition );
-    mPostRendering = FALSE; // Clear the post-rendering flag as Update/Render thread will replace the surface now
-    mNewSurface = newSurface;
-    mUpdateRenderThreadWaitCondition.Notify( lock );
+    // Wait until the surface has been replaced
+    sem_wait( &mEventThreadSemaphore );
+
+    LOG_EVENT( "Surface replaced, event-thread continuing" );
   }
+}
+
+void CombinedUpdateRenderController::DeleteSurface( Dali::RenderSurfaceInterface* surface )
+{
+  LOG_EVENT_TRACE;
 
-  // Wait until the surface has been replaced
-  sem_wait( &mEventThreadSemaphore );
+  if( mUpdateRenderThread )
+  {
+    LOG_EVENT( "Starting to delete the surface, event-thread blocked" );
 
-  LOG_EVENT( "Surface replaced, event-thread continuing" );
+    // Start replacing the surface.
+    {
+      ConditionalWait::ScopedLock lock( mUpdateRenderThreadWaitCondition );
+      mPostRendering = FALSE; // Clear the post-rendering flag as Update/Render thread will delete the surface now
+      mDeletedSurface = surface;
+      mUpdateRenderThreadWaitCondition.Notify( lock );
+    }
+
+    // Wait until the surface has been deleted
+    sem_wait( &mEventThreadSemaphore );
+
+    LOG_EVENT( "Surface deleted, event-thread continuing" );
+  }
 }
 
 void CombinedUpdateRenderController::ResizeSurface()
@@ -416,8 +455,6 @@ void CombinedUpdateRenderController::UpdateRenderThread()
 
   RenderSurfaceInterface* currentSurface = nullptr;
 
-#if DALI_GLES_VERSION >= 30
-
   GraphicsInterface& graphics = mAdaptorInterfaces.GetGraphicsInterface();
   EglGraphics* eglGraphics = static_cast<EglGraphics *>(&graphics);
 
@@ -425,22 +462,38 @@ void CombinedUpdateRenderController::UpdateRenderThread()
   EglInterface* eglInterface = &eglGraphics->GetEglInterface();
 
   Internal::Adaptor::EglImplementation& eglImpl = static_cast<Internal::Adaptor::EglImplementation&>( *eglInterface );
-  eglImpl.ChooseConfig( true, COLOR_DEPTH_32 ); // Always use this for shared context???
 
-  // Create a surfaceless OpenGL context for shared resources
-  eglImpl.CreateContext();
-  eglImpl.MakeContextCurrent( EGL_NO_SURFACE, eglImpl.GetContext() );
+  // Try to use OpenGL es 3.0
+  // ChooseConfig returns false here when the device only support gles 2.0.
+  // Because eglChooseConfig with gles 3.0 setting fails when the device only support gles 2.0 and Our default setting is gles 3.0.
+  if( !eglImpl.ChooseConfig( true, COLOR_DEPTH_32 ) )
+  {
+    // Retry to use OpenGL es 2.0
+    eglGraphics->SetGlesVersion( 20 );
+    eglImpl.ChooseConfig( true, COLOR_DEPTH_32 );
+  }
 
-#else // DALI_GLES_VERSION >= 30
+  // Check whether surfaceless context is supported
+  bool isSurfacelessContextSupported = eglImpl.IsSurfacelessContextSupported();
+  eglGraphics->SetIsSurfacelessContextSupported( isSurfacelessContextSupported );
 
-  currentSurface = mAdaptorInterfaces.GetRenderSurfaceInterface();
-  if( currentSurface )
+  if ( isSurfacelessContextSupported )
+  {
+    // Create a surfaceless OpenGL context for shared resources
+    eglImpl.CreateContext();
+    eglImpl.MakeContextCurrent( EGL_NO_SURFACE, eglImpl.GetContext() );
+  }
+  else
   {
-    currentSurface->InitializeGraphics();
-    currentSurface->MakeContextCurrent();
+    currentSurface = mAdaptorInterfaces.GetRenderSurfaceInterface();
+    if( currentSurface )
+    {
+      currentSurface->InitializeGraphics();
+      currentSurface->MakeContextCurrent();
+    }
   }
 
-#endif
+  eglGraphics->GetGlesInterface().ContextCreated();
 
   // Tell core it has a context
   mCore.ContextCreated();
@@ -574,15 +627,31 @@ void CombinedUpdateRenderController::UpdateRenderThread()
       }
     }
 
-#if DALI_GLES_VERSION >= 30
-    // Make the shared surfaceless context as current before rendering
-    eglImpl.MakeContextCurrent( EGL_NO_SURFACE, eglImpl.GetContext() );
-#endif
+    if( eglImpl.IsSurfacelessContextSupported() )
+    {
+      // Make the shared surfaceless context as current before rendering
+      eglImpl.MakeContextCurrent( EGL_NO_SURFACE, eglImpl.GetContext() );
+    }
 
     Integration::RenderStatus renderStatus;
 
     AddPerformanceMarker( PerformanceInterface::RENDER_START );
     mCore.Render( renderStatus, mForceClear );
+
+    //////////////////////////////
+    // DELETE SURFACE
+    //////////////////////////////
+
+    Integration::RenderSurface* deletedSurface = ShouldSurfaceBeDeleted();
+    if( DALI_UNLIKELY( deletedSurface ) )
+    {
+      LOG_UPDATE_RENDER_TRACE_FMT( "Deleting Surface" );
+
+      mCore.SurfaceDeleted( deletedSurface );
+
+      SurfaceDeleted();
+    }
+
     AddPerformanceMarker( PerformanceInterface::RENDER_END );
 
     mForceClear = false;
@@ -667,12 +736,14 @@ bool CombinedUpdateRenderController::UpdateRenderReady( bool& useElapsedTime, bo
            ( mUpdateRenderThreadCanSleep && ! updateRequired && ! mPendingRequestUpdate ) ) && // Ensure we wait if we're supposed to be sleeping AND do not require another update
          ! mDestroyUpdateRenderThread && // Ensure we don't wait if the update-render-thread is supposed to be destroyed
          ! mNewSurface &&  // Ensure we don't wait if we need to replace the surface
+         ! mDeletedSurface && // Ensure we don't wait if we need to delete the surface
          ! mSurfaceResized ) // Ensure we don't wait if we need to resize the surface
   {
     LOG_UPDATE_RENDER( "WAIT: mUpdateRenderRunCount:       %d", mUpdateRenderRunCount );
     LOG_UPDATE_RENDER( "      mUpdateRenderThreadCanSleep: %d, updateRequired: %d, mPendingRequestUpdate: %d", mUpdateRenderThreadCanSleep, updateRequired, mPendingRequestUpdate );
     LOG_UPDATE_RENDER( "      mDestroyUpdateRenderThread:  %d", mDestroyUpdateRenderThread );
     LOG_UPDATE_RENDER( "      mNewSurface:                 %d", mNewSurface );
+    LOG_UPDATE_RENDER( "      mDeletedSurface:             %d", mDeletedSurface );
     LOG_UPDATE_RENDER( "      mSurfaceResized:             %d", mSurfaceResized );
 
     // Reset the time when the thread is waiting, so the sleep-until time for
@@ -692,6 +763,7 @@ bool CombinedUpdateRenderController::UpdateRenderReady( bool& useElapsedTime, bo
   LOG_COUNTER_UPDATE_RENDER( "mUpdateRenderThreadCanSleep: %d, updateRequired: %d, mPendingRequestUpdate: %d", mUpdateRenderThreadCanSleep, updateRequired, mPendingRequestUpdate );
   LOG_COUNTER_UPDATE_RENDER( "mDestroyUpdateRenderThread:  %d", mDestroyUpdateRenderThread );
   LOG_COUNTER_UPDATE_RENDER( "mNewSurface:                 %d", mNewSurface );
+  LOG_COUNTER_UPDATE_RENDER( "mDeletedSurface:             %d", mDeletedSurface );
   LOG_COUNTER_UPDATE_RENDER( "mSurfaceResized:             %d", mSurfaceResized );
 
   mUseElapsedTimeAfterWait = FALSE;
@@ -725,6 +797,22 @@ void CombinedUpdateRenderController::SurfaceReplaced()
   sem_post( &mEventThreadSemaphore );
 }
 
+Integration::RenderSurface* CombinedUpdateRenderController::ShouldSurfaceBeDeleted()
+{
+  ConditionalWait::ScopedLock lock( mUpdateRenderThreadWaitCondition );
+
+  Integration::RenderSurface* deletedSurface = mDeletedSurface;
+  mDeletedSurface = NULL;
+
+  return deletedSurface;
+}
+
+void CombinedUpdateRenderController::SurfaceDeleted()
+{
+  // Just increment the semaphore
+  sem_post( &mEventThreadSemaphore );
+}
+
 bool CombinedUpdateRenderController::ShouldSurfaceBeResized()
 {
   ConditionalWait::ScopedLock lock( mUpdateRenderThreadWaitCondition );
@@ -781,6 +869,7 @@ void CombinedUpdateRenderController::PostRenderWaitForCompletion()
   ConditionalWait::ScopedLock lock( mUpdateRenderThreadWaitCondition );
   while( mPostRendering &&
          ! mNewSurface &&                // We should NOT wait if we're replacing the surface
+         ! mDeletedSurface &&            // We should NOT wait if we're deleting the surface
          ! mSurfaceResized &&            // We should NOT wait if we're resizing the surface
          ! mDestroyUpdateRenderThread )
   {