}
}
+ eglGraphics->GetGlesInterface().ContextCreated();
+
// Tell core it has a context
mCore.ContextCreated();
eglImpl.MakeContextCurrent( EGL_NO_SURFACE, eglImpl.GetContext() );
}
+ if( timeToSleepUntil == 0 )
+ {
+ eglImpl.SetFirstFrameAfterResume();
+ }
+
Integration::RenderStatus renderStatus;
AddPerformanceMarker( PerformanceInterface::RENDER_START );