// UPDATE
//////////////////////////////
- const unsigned int currentTime = currentFrameStartTime / NANOSECONDS_PER_MILLISECOND;
- const unsigned int nextFrameTime = currentTime + mDefaultFrameDurationMilliseconds;
+ const uint32_t currentTime = static_cast<uint32_t>(currentFrameStartTime / NANOSECONDS_PER_MILLISECOND);
+ const uint32_t nextFrameTime = currentTime + static_cast<uint32_t>(mDefaultFrameDurationMilliseconds);
uint64_t noOfFramesSinceLastUpdate = 1;
float frameDelta = 0.0f;