eglGraphics->SetGlesVersion( 20 );
eglImpl.ChooseConfig( true, COLOR_DEPTH_32 );
}
- else
- {
- if( !eglImpl.CreateContext() )
- {
- // Retry to use OpenGL es 2.0
- eglGraphics->SetGlesVersion( 20 );
- eglImpl.ChooseConfig( true, COLOR_DEPTH_32 );
- }
- }
// Check whether surfaceless context is supported
bool isSurfacelessContextSupported = eglImpl.IsSurfacelessContextSupported();
if ( isSurfacelessContextSupported )
{
// Create a surfaceless OpenGL context for shared resources
- if( eglImpl.GetContext() == 0 )
- {
- eglImpl.CreateContext();
- }
+ eglImpl.CreateContext();
eglImpl.MakeContextCurrent( EGL_NO_SURFACE, eglImpl.GetContext() );
}
else