sceneSurfaceResized = scene.IsSurfaceRectChanged();
windowSurface->SetIsResizing(sceneSurfaceResized);
- windowSurface->InitializeGraphics();
-
// clear previous frame damaged render items rects, buffer history is tracked on surface level
mDamagedRects.clear();
if(!mUploadWithoutRendering)
{
- graphics.ActivateResourceContext();
+ graphics.PostRender();
}
mCore.PostRender(mUploadWithoutRendering);