const std::string& windowClassName = mEnvironmentOptions.GetWindowClassName();
mMainWindow = Dali::Window::New( mWindowPositionSize, mMainWindowName, windowClassName, mMainWindowMode == Dali::Application::TRANSPARENT );
- int indicatorVisibleMode = mEnvironmentOptions.GetIndicatorVisibleMode();
- if( indicatorVisibleMode >= Dali::Window::INVISIBLE && indicatorVisibleMode <= Dali::Window::AUTO )
- {
- GetImplementation( mMainWindow ).SetIndicatorVisibleMode( static_cast< Dali::Window::IndicatorVisibleMode >( indicatorVisibleMode ) );
- }
-
// Quit the application when the window is closed
GetImplementation( mMainWindow ).DeleteRequestSignal().Connect( mSlotDelegate, &Application::Quit );
}
Window& windowImpl = GetImplementation(newWindow);
windowImpl.SetAdaptor(*mAdaptor);
- int indicatorVisibleMode = mEnvironmentOptions.GetIndicatorVisibleMode();
- if( indicatorVisibleMode >= Dali::Window::INVISIBLE && indicatorVisibleMode <= Dali::Window::AUTO )
- {
- GetImplementation( newWindow ).SetIndicatorVisibleMode( static_cast< Dali::Window::IndicatorVisibleMode >( indicatorVisibleMode ) );
- }
-
Internal::Adaptor::WindowRenderSurface* renderSurface = windowImpl.GetSurface();
Any nativeWindow = newWindow.GetNativeHandle();