bool RemoveWindow( Dali::Internal::Adaptor::SceneHolder* childWindow );
/**
- * @brief Deletes the rendering surface
- * @param[in] surface to delete
- */
- void DeleteSurface( Dali::RenderSurfaceInterface& surface );
-
- /**
* @brief Retrieve the window that the given actor is added to.
*
* @param[in] actor The actor
*/
bool IsMultipleWindowSupported() const;
+ /**
+ * @brief Checks whether the windows are being rendered in the render thread.
+ *
+ * @return true if the windows are being rendered in the render thread, or false if not.
+ */
+ bool IsRenderingWindows() const;
+
public: //AdaptorInternalServices
/**