bool RemoveWindow( Dali::Internal::Adaptor::SceneHolder* childWindow );
/**
- * @brief Deletes the rendering surface
- * @param[in] surface to delete
- */
- void DeleteSurface( Dali::RenderSurfaceInterface& surface );
-
- /**
* @brief Retrieve the window that the given actor is added to.
*
* @param[in] actor The actor
*/
virtual TraceInterface& GetSystemTraceInterface();
+ /**
+ * copydoc Dali::Internal::Adaptor::AdaptorInternalServices::GetWindowContainerInterface()
+ */
+ virtual void GetWindowContainerInterface( WindowContainer& windows );
+
public: // Signals
/**