Revert "[Tizen] Implement partial update"
[platform/core/uifw/dali-adaptor.git] / dali / internal / adaptor / common / adaptor-impl.cpp
index e861656..868345d 100755 (executable)
@@ -35,7 +35,6 @@
 #include <dali/integration-api/processor-interface.h>
 
 #include <fstream>
-#include <iostream>
 
 // INTERNAL INCLUDES
 #include <dali/public-api/dali-adaptor-common.h>
@@ -68,7 +67,6 @@
 #include <dali/internal/imaging/common/image-loader-plugin-proxy.h>
 #include <dali/internal/imaging/common/image-loader.h>
 
-#include <dali/devel-api/adaptor-framework/file-loader.h>
 #include <dali/devel-api/adaptor-framework/file-stream.h>
 
 using Dali::TextAbstraction::FontClient;
@@ -295,10 +293,10 @@ void Adaptor::Initialize( GraphicsFactory& graphicsFactory, Dali::Configuration:
   std::string systemCachePath = GetSystemCachePath();
   if ( systemCachePath.c_str() != NULL )
   {
-    Dali::Vector<char> buffer;
-    if( Dali::FileLoader::ReadFile( systemCachePath + "gpu-environment.conf", buffer, Dali::FileLoader::FileType::TEXT ) )
+    Dali::FileStream fileStream( systemCachePath + "gpu-environment.conf", Dali::FileStream::READ | Dali::FileStream::TEXT );
+    std::fstream& stream = dynamic_cast<std::fstream&>( fileStream.GetStream() );
+    if( stream.is_open() )
     {
-      std::stringstream stream( &buffer[0], std::ios::in );
       std::string line;
       while( std::getline( stream, line ) )
       {
@@ -415,7 +413,6 @@ void Adaptor::Start()
       if( configFile.is_open() )
       {
         configFile << "DALI_ENV_MAX_TEXTURE_SIZE " << mGLES.GetMaxTextureSize() << std::endl;
-        configFile.close();
       }
     }
   }
@@ -802,6 +799,24 @@ Any Adaptor::GetNativeWindowHandle()
   return mWindows.front()->GetNativeHandle();
 }
 
+Any Adaptor::GetNativeWindowHandle( Dali::Actor actor )
+{
+  Any nativeWindowHandle;
+
+  Dali::Integration::Scene scene = Dali::Integration::Scene::Get( actor );
+
+  for( auto sceneHolder : mWindows )
+  {
+    if ( scene == sceneHolder->GetScene() )
+    {
+      nativeWindowHandle = sceneHolder->GetNativeHandle();
+      break;
+    }
+  }
+
+  return nativeWindowHandle;
+}
+
 Any Adaptor::GetGraphicsDisplay()
 {
   Any display;