void SceneHolder::SetBackgroundColor( const Vector4& color )
{
- if( mScene )
+ if ( mSurface )
{
- mScene.SetBackgroundColor( color );
+ mSurface->SetBackgroundColor( color );
}
}
Vector4 SceneHolder::GetBackgroundColor() const
{
- return mScene ? mScene.GetBackgroundColor() : Vector4();
+ return mSurface ? mSurface->GetBackgroundColor() : Vector4();
}
void SceneHolder::SetAdaptor(Dali::Adaptor& adaptor)