*
*/
+// EXTERNAL INCLUDES
+#include <EGL/egl.h>
+
namespace Dali
{
/**
* Make the OpenGL context current
*/
- virtual void MakeContextCurrent() = 0;
+ virtual void MakeContextCurrent( EGLSurface eglSurface, EGLContext eglContext ) = 0;
/**
* Terminate GL
/**
* Performs an OpenGL swap buffers command
*/
- virtual void SwapBuffers() = 0;
+ virtual void SwapBuffers( EGLSurface& eglSurface ) = 0;
/**
* Performs an OpenGL copy buffers command
*/
- virtual void CopyBuffers() = 0;
+ virtual void CopyBuffers( EGLSurface& eglSurface ) = 0;
/**
* Performs an EGL wait GL command