mScene.SurfaceReplaced();
- SurfaceResized(false);
+ SurfaceResized();
InitializeDpi();
OnSurfaceSet(surface);
}
-void SceneHolder::SurfaceResized(bool forceUpdate)
+void SceneHolder::SurfaceResized()
{
PositionSize surfacePositionSize = mSurface->GetPositionSize();
- int orientation = mSurface->GetOrientation();
- mScene.SurfaceResized(static_cast<float>(surfacePositionSize.width), static_cast<float>(surfacePositionSize.height), orientation, forceUpdate);
+ mScene.SurfaceResized(static_cast<float>(surfacePositionSize.width), static_cast<float>(surfacePositionSize.height));
mSurface->SetFullSwapNextFrame();
}
// Create the scene
PositionSize surfacePositionSize = mSurface->GetPositionSize();
- int orientation = mSurface->GetOrientation();
- mScene = Dali::Integration::Scene::New( Size(static_cast<float>( surfacePositionSize.width ), static_cast<float>( surfacePositionSize.height )), orientation );
+ mScene = Dali::Integration::Scene::New(Size(static_cast<float>(surfacePositionSize.width), static_cast<float>(surfacePositionSize.height)));
Internal::Adaptor::Adaptor& adaptorImpl = Internal::Adaptor::Adaptor::GetImplementation(adaptor);
mAdaptor = &adaptorImpl;