Revert "[Tizen] Apply screen rotation to create window"
[platform/core/uifw/dali-adaptor.git] / dali / integration-api / adaptor-framework / scene-holder-impl.cpp
index e9c8a19..e2027ea 100644 (file)
 #include <dali/integration-api/adaptor-framework/scene-holder-impl.h>
 
 // EXTERNAL INCLUDES
-#include <sys/time.h>
-#include <dali/public-api/common/dali-common.h>
-#include <dali/public-api/actors/actor.h>
-#include <dali/public-api/actors/layer.h>
 #include <dali/integration-api/debug.h>
+#include <dali/integration-api/events/hover-event-integ.h>
 #include <dali/integration-api/events/key-event-integ.h>
 #include <dali/integration-api/events/touch-event-integ.h>
-#include <dali/integration-api/events/hover-event-integ.h>
 #include <dali/integration-api/events/wheel-event-integ.h>
+#include <dali/public-api/actors/actor.h>
+#include <dali/public-api/actors/layer.h>
+#include <dali/public-api/common/dali-common.h>
+#include <sys/time.h>
 
 // INTERNAL INCLUDES
 #include <dali/internal/adaptor/common/adaptor-impl.h>
 
 namespace Dali
 {
-
 namespace Internal
 {
-
 namespace Adaptor
 {
-
 namespace
 {
-
 #if defined(DEBUG_ENABLED)
-Debug::Filter* gSceneHolderLogFilter = Debug::Filter::New( Debug::NoLogging, false, "LOG_SCENE_HOLDER" );
+Debug::Filter* gSceneHolderLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_SCENE_HOLDER");
 #endif
 
 // Copied from x server
@@ -57,20 +53,20 @@ static uint32_t GetCurrentMilliSeconds(void)
 {
   struct timeval tv;
 
-  struct timespec tp;
+  struct timespec  tp;
   static clockid_t clockid;
 
-  if (!clockid)
+  if(!clockid)
   {
 #ifdef CLOCK_MONOTONIC_COARSE
-    if (clock_getres(CLOCK_MONOTONIC_COARSE, &tp) == 0 &&
-      (tp.tv_nsec / 1000) <= 1000 && clock_gettime(CLOCK_MONOTONIC_COARSE, &tp) == 0)
+    if(clock_getres(CLOCK_MONOTONIC_COARSE, &tp) == 0 &&
+       (tp.tv_nsec / 1000) <= 1000 && clock_gettime(CLOCK_MONOTONIC_COARSE, &tp) == 0)
     {
       clockid = CLOCK_MONOTONIC_COARSE;
     }
     else
 #endif
-    if (clock_gettime(CLOCK_MONOTONIC, &tp) == 0)
+      if(clock_gettime(CLOCK_MONOTONIC, &tp) == 0)
     {
       clockid = CLOCK_MONOTONIC;
     }
@@ -79,13 +75,13 @@ static uint32_t GetCurrentMilliSeconds(void)
       clockid = ~0L;
     }
   }
-  if (clockid != ~0L && clock_gettime(clockid, &tp) == 0)
+  if(clockid != ~0L && clock_gettime(clockid, &tp) == 0)
   {
-    return static_cast<uint32_t>( (tp.tv_sec * 1000 ) + (tp.tv_nsec / 1000000L) );
+    return static_cast<uint32_t>((tp.tv_sec * 1000) + (tp.tv_nsec / 1000000L));
   }
 
   gettimeofday(&tv, NULL);
-  return static_cast<uint32_t>( (tv.tv_sec * 1000 ) + (tv.tv_usec / 1000) );
+  return static_cast<uint32_t>((tv.tv_sec * 1000) + (tv.tv_usec / 1000));
 }
 
 } // unnamed namespace
@@ -95,18 +91,14 @@ uint32_t SceneHolder::mSceneHolderCounter = 0;
 class SceneHolder::SceneHolderLifeCycleObserver : public LifeCycleObserver
 {
 public:
-
   SceneHolderLifeCycleObserver(Adaptor*& adaptor)
-  : mAdaptor( adaptor )
-  {
-  };
+  : mAdaptor(adaptor){};
 
 private: // Adaptor::LifeCycleObserver interface
-
-  void OnStart() override {};
-  void OnPause() override {};
-  void OnResume() override {};
-  void OnStop() override {};
+  void OnStart() override{};
+  void OnPause() override{};
+  void OnResume() override{};
+  void OnStop() override{};
   void OnDestroy() override
   {
     mAdaptor = nullptr;
@@ -116,50 +108,49 @@ private:
   Adaptor*& mAdaptor;
 };
 
-
 SceneHolder::SceneHolder()
-: mLifeCycleObserver( new SceneHolderLifeCycleObserver( mAdaptor ) ),
-  mId( mSceneHolderCounter++ ),
-  mSurface( nullptr ),
-  mAdaptor( nullptr ),
+: mLifeCycleObserver(new SceneHolderLifeCycleObserver(mAdaptor)),
+  mId(mSceneHolderCounter++),
+  mSurface(nullptr),
+  mAdaptor(nullptr),
   mDpi(),
-  mIsBeingDeleted( false ),
-  mAdaptorStarted( false ),
-  mVisible( true )
+  mIsBeingDeleted(false),
+  mAdaptorStarted(false),
+  mVisible(true)
 {
 }
 
 SceneHolder::~SceneHolder()
 {
-  if ( mAdaptor )
+  if(mAdaptor)
   {
-    mAdaptor->RemoveObserver( *mLifeCycleObserver.get() );
-    mAdaptor->RemoveWindow( this );
+    mAdaptor->RemoveObserver(*mLifeCycleObserver.get());
+    mAdaptor->RemoveWindow(this);
 
-    mAdaptor->DeleteSurface( *mSurface.get() );
+    mAdaptor->DeleteSurface(*mSurface.get());
 
     mAdaptor = nullptr;
   }
 
-  if ( mScene )
+  if(mScene)
   {
     mScene.Discard();
   }
 }
 
-void SceneHolder::Add( Dali::Actor actor )
+void SceneHolder::Add(Dali::Actor actor)
 {
-  if ( mScene )
+  if(mScene)
   {
-    mScene.Add( actor );
+    mScene.Add(actor);
   }
 }
 
-void SceneHolder::Remove( Dali::Actor actor )
+void SceneHolder::Remove(Dali::Actor actor)
 {
-  if ( mScene )
+  if(mScene)
   {
-    mScene.Remove( actor );
+    mScene.Remove(actor);
   }
 }
 
@@ -195,31 +186,27 @@ Uint16Pair SceneHolder::GetDpi() const
 
 void SceneHolder::SetSurface(Dali::RenderSurfaceInterface* surface)
 {
-  mSurface.reset( surface );
+  mSurface.reset(surface);
 
   mScene.SurfaceReplaced();
 
-  SurfaceResized();
+  SurfaceResized(false);
 
   InitializeDpi();
 
-  mSurface->SetAdaptor( *mAdaptor );
-  mSurface->SetScene( mScene );
+  mSurface->SetAdaptor(*mAdaptor);
+  mSurface->SetScene(mScene);
 
-  OnSurfaceSet( surface );
+  OnSurfaceSet(surface);
 }
 
-void SceneHolder::SurfaceResized()
+void SceneHolder::SurfaceResized(bool forceUpdate)
 {
   PositionSize surfacePositionSize = mSurface->GetPositionSize();
-  mScene.SurfaceResized( static_cast<float>( surfacePositionSize.width ), static_cast<float>( surfacePositionSize.height ) );
+  int          orientation         = mSurface->GetOrientation();
+  mScene.SurfaceResized(static_cast<float>(surfacePositionSize.width), static_cast<float>(surfacePositionSize.height), orientation, forceUpdate);
 
-  GraphicsInterface& graphics = mAdaptor->GetGraphicsInterface();
-  EglGraphics* eglGraphics = static_cast<EglGraphics*>(&graphics);
-  if (eglGraphics)
-  {
-    eglGraphics->SetFullSwapNextFrame();
-  }
+  mSurface->SetFullSwapNextFrame();
 }
 
 Dali::RenderSurfaceInterface* SceneHolder::GetSurface() const
@@ -227,18 +214,13 @@ Dali::RenderSurfaceInterface* SceneHolder::GetSurface() const
   return mSurface.get();
 }
 
-void SceneHolder::SetBackgroundColor( const Vector4& color )
+void SceneHolder::SetBackgroundColor(const Vector4& color)
 {
-  if( mScene )
+  if(mScene)
   {
-    mScene.SetBackgroundColor( color );
+    mScene.SetBackgroundColor(color);
 
-    GraphicsInterface& graphics = mAdaptor->GetGraphicsInterface();
-    EglGraphics* eglGraphics = static_cast<EglGraphics*>(&graphics);
-    if (eglGraphics)
-    {
-      eglGraphics->SetFullSwapNextFrame();
-    }
+    mSurface->SetFullSwapNextFrame();
   }
 }
 
@@ -250,7 +232,7 @@ Vector4 SceneHolder::GetBackgroundColor() const
 void SceneHolder::SetAdaptor(Dali::Adaptor& adaptor)
 {
   // Avoid doing this more than once
-  if( mAdaptorStarted )
+  if(mAdaptorStarted)
   {
     return;
   }
@@ -261,20 +243,20 @@ void SceneHolder::SetAdaptor(Dali::Adaptor& adaptor)
 
   // Create the scene
   PositionSize surfacePositionSize = mSurface->GetPositionSize();
-  mScene = Dali::Integration::Scene::New( Size(static_cast<float>( surfacePositionSize.width ), static_cast<float>( surfacePositionSize.height )) );
+  mScene                           = Dali::Integration::Scene::New(Size(static_cast<float>(surfacePositionSize.width), static_cast<float>(surfacePositionSize.height)));
 
-  Internal::Adaptor::Adaptor& adaptorImpl = Internal::Adaptor::Adaptor::GetImplementation( adaptor );
-  mAdaptor = &adaptorImpl;
+  Internal::Adaptor::Adaptor& adaptorImpl = Internal::Adaptor::Adaptor::GetImplementation(adaptor);
+  mAdaptor                                = &adaptorImpl;
 
   // Create an observer for the adaptor lifecycle
-  mAdaptor->AddObserver( *mLifeCycleObserver );
+  mAdaptor->AddObserver(*mLifeCycleObserver);
 
   InitializeDpi();
 
-  mSurface->SetAdaptor( *mAdaptor );
-  mSurface->SetScene( mScene );
+  mSurface->SetAdaptor(*mAdaptor);
+  mSurface->SetScene(mScene);
 
-  OnAdaptorSet( adaptor );
+  OnAdaptorSet(adaptor);
 }
 
 void SceneHolder::Pause()
@@ -291,35 +273,35 @@ void SceneHolder::Resume()
   OnResume();
 }
 
-void SceneHolder::FeedTouchPoint( Dali::Integration::Point& point, int timeStamp )
+void SceneHolder::FeedTouchPoint(Dali::Integration::Point& point, int timeStamp)
 {
-  if( timeStamp < 1 )
+  if(timeStamp < 1)
   {
     timeStamp = GetCurrentMilliSeconds();
   }
 
-  RecalculateTouchPosition( point );
+  RecalculateTouchPosition(point);
 
-  Integration::TouchEvent touchEvent;
-  Integration::HoverEvent hoverEvent;
+  Integration::TouchEvent                            touchEvent;
+  Integration::HoverEvent                            hoverEvent;
   Integration::TouchEventCombiner::EventDispatchType type = mCombiner.GetNextTouchEvent(point, timeStamp, touchEvent, hoverEvent);
-  if( type != Integration::TouchEventCombiner::DISPATCH_NONE )
+  if(type != Integration::TouchEventCombiner::DISPATCH_NONE)
   {
-    DALI_LOG_INFO( gSceneHolderLogFilter, Debug::Verbose, "%d: Device %d: Button state %d (%.2f, %.2f)\n", timeStamp, point.GetDeviceId(), point.GetState(), point.GetScreenPosition().x, point.GetScreenPosition().y );
+    DALI_LOG_INFO(gSceneHolderLogFilter, Debug::Verbose, "%d: Device %d: Button state %d (%.2f, %.2f)\n", timeStamp, point.GetDeviceId(), point.GetState(), point.GetScreenPosition().x, point.GetScreenPosition().y);
 
     // Signals can be emitted while processing core events, and the scene holder could be deleted in the signal callback.
     // Keep the handle alive until the core events are processed.
-    Dali::BaseHandle sceneHolder( this );
+    Dali::BaseHandle sceneHolder(this);
 
     // First the touch and/or hover event & related gesture events are queued
-    if( type == Integration::TouchEventCombiner::DISPATCH_TOUCH || type == Integration::TouchEventCombiner::DISPATCH_BOTH )
+    if(type == Integration::TouchEventCombiner::DISPATCH_TOUCH || type == Integration::TouchEventCombiner::DISPATCH_BOTH)
     {
-      mScene.QueueEvent( touchEvent );
+      mScene.QueueEvent(touchEvent);
     }
 
-    if( type == Integration::TouchEventCombiner::DISPATCH_HOVER || type == Integration::TouchEventCombiner::DISPATCH_BOTH )
+    if(type == Integration::TouchEventCombiner::DISPATCH_HOVER || type == Integration::TouchEventCombiner::DISPATCH_BOTH)
     {
-      mScene.QueueEvent( hoverEvent );
+      mScene.QueueEvent(hoverEvent);
     }
 
     // Next the events are processed with a single call into Core
@@ -327,61 +309,61 @@ void SceneHolder::FeedTouchPoint( Dali::Integration::Point& point, int timeStamp
   }
 }
 
-void SceneHolder::FeedWheelEvent( Dali::Integration::WheelEvent& wheelEvent )
+void SceneHolder::FeedWheelEvent(Dali::Integration::WheelEvent& wheelEvent)
 {
   // Signals can be emitted while processing core events, and the scene holder could be deleted in the signal callback.
   // Keep the handle alive until the core events are processed.
-  Dali::BaseHandle sceneHolder( this );
+  Dali::BaseHandle sceneHolder(this);
 
-  mScene.QueueEvent( wheelEvent );
+  mScene.QueueEvent(wheelEvent);
   mAdaptor->ProcessCoreEvents();
 }
 
-void SceneHolder::FeedKeyEvent( Dali::Integration::KeyEvent& keyEvent )
+void SceneHolder::FeedKeyEvent(Dali::Integration::KeyEvent& keyEvent)
 {
   Dali::PhysicalKeyboard physicalKeyboard = PhysicalKeyboard::Get();
-  if( physicalKeyboard )
+  if(physicalKeyboard)
   {
-    if( ! KeyLookup::IsDeviceButton( keyEvent.keyName.c_str() ) )
+    if(!KeyLookup::IsDeviceButton(keyEvent.keyName.c_str()))
     {
-      GetImplementation( physicalKeyboard ).KeyReceived( keyEvent.time > 1 );
+      GetImplementation(physicalKeyboard).KeyReceived(keyEvent.time > 1);
     }
   }
 
   // Signals can be emitted while processing core events, and the scene holder could be deleted in the signal callback.
   // Keep the handle alive until the core events are processed.
-  Dali::BaseHandle sceneHolder( this );
+  Dali::BaseHandle sceneHolder(this);
 
   // Create send KeyEvent to Core.
-  mScene.QueueEvent( keyEvent );
+  mScene.QueueEvent(keyEvent);
   mAdaptor->ProcessCoreEvents();
 }
 
-void SceneHolder::AddFrameRenderedCallback( std::unique_ptr< CallbackBase > callback, int32_t frameId )
+void SceneHolder::AddFrameRenderedCallback(std::unique_ptr<CallbackBase> callback, int32_t frameId)
 {
-  mScene.AddFrameRenderedCallback( std::move( callback ), frameId );
+  mScene.AddFrameRenderedCallback(std::move(callback), frameId);
 
-  DALI_LOG_INFO( gSceneHolderLogFilter, Debug::General, "SceneHolder::AddFrameRenderedCallback:: Added [%d]\n", frameId );
+  DALI_LOG_INFO(gSceneHolderLogFilter, Debug::General, "SceneHolder::AddFrameRenderedCallback:: Added [%d]\n", frameId);
 }
 
-void SceneHolder::AddFramePresentedCallback( std::unique_ptr< CallbackBase > callback, int32_t frameId )
+void SceneHolder::AddFramePresentedCallback(std::unique_ptr<CallbackBase> callback, int32_t frameId)
 {
-  mScene.AddFramePresentedCallback( std::move( callback ), frameId );
+  mScene.AddFramePresentedCallback(std::move(callback), frameId);
 
-  DALI_LOG_INFO( gSceneHolderLogFilter, Debug::General, "SceneHolder::AddFramePresentedCallback:: Added [%d]\n", frameId );
+  DALI_LOG_INFO(gSceneHolderLogFilter, Debug::General, "SceneHolder::AddFramePresentedCallback:: Added [%d]\n", frameId);
 }
 
-Dali::Integration::SceneHolder SceneHolder::Get( Dali::Actor actor )
+Dali::Integration::SceneHolder SceneHolder::Get(Dali::Actor actor)
 {
   SceneHolder* sceneHolderImpl = nullptr;
 
-  if ( Internal::Adaptor::Adaptor::IsAvailable() )
+  if(Internal::Adaptor::Adaptor::IsAvailable())
   {
-    Dali::Internal::Adaptor::Adaptor& adaptor = Internal::Adaptor::Adaptor::GetImplementation( Internal::Adaptor::Adaptor::Get() );
-    sceneHolderImpl = adaptor.GetWindow( actor );
+    Dali::Internal::Adaptor::Adaptor& adaptor = Internal::Adaptor::Adaptor::GetImplementation(Internal::Adaptor::Adaptor::Get());
+    sceneHolderImpl                           = adaptor.GetWindow(actor);
   }
 
-  return Dali::Integration::SceneHolder( sceneHolderImpl );
+  return Dali::Integration::SceneHolder(sceneHolderImpl);
 }
 
 void SceneHolder::Reset()
@@ -390,12 +372,12 @@ void SceneHolder::Reset()
 
   // Any touch listeners should be told of the interruption.
   Integration::TouchEvent event;
-  Integration::Point point;
-  point.SetState( PointState::INTERRUPTED );
-  event.AddPoint( point );
+  Integration::Point      point;
+  point.SetState(PointState::INTERRUPTED);
+  event.AddPoint(point);
 
   // First the touch event & related gesture events are queued
-  mScene.QueueEvent( event );
+  mScene.QueueEvent(event);
 
   // Next the events are processed with a single call into Core
   mAdaptor->ProcessCoreEvents();
@@ -406,15 +388,15 @@ void SceneHolder::InitializeDpi()
   unsigned int dpiHorizontal, dpiVertical;
   dpiHorizontal = dpiVertical = 0;
 
-  mSurface->GetDpi( dpiHorizontal, dpiVertical );
-  mScene.SetDpi( Vector2( static_cast<float>( dpiHorizontal ), static_cast<float>( dpiVertical ) ) );
+  mSurface->GetDpi(dpiHorizontal, dpiVertical);
+  mScene.SetDpi(Vector2(static_cast<float>(dpiHorizontal), static_cast<float>(dpiVertical)));
 
-  mDpi.SetX( dpiHorizontal );
-  mDpi.SetY( dpiVertical );
+  mDpi.SetX(dpiHorizontal);
+  mDpi.SetY(dpiVertical);
 }
 
-}// Adaptor
+} // namespace Adaptor
 
-}// Internal
+} // namespace Internal
 
-} // Dali
+} // namespace Dali