Add Overlay Layer in window
[platform/core/uifw/dali-adaptor.git] / dali / integration-api / adaptor-framework / scene-holder-impl.cpp
index fe93f69..7aa6f29 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -122,6 +122,11 @@ Dali::Layer SceneHolder::GetRootLayer() const
   return mScene ? mScene.GetRootLayer() : Dali::Layer();
 }
 
+Dali::Layer SceneHolder::GetOverlayLayer()
+{
+  return mScene ? mScene.GetOverlayLayer() : Dali::Layer();
+}
+
 uint32_t SceneHolder::GetId() const
 {
   return mId;
@@ -153,7 +158,9 @@ void SceneHolder::SetSurface(Dali::RenderSurfaceInterface* surface)
 
   mScene.SurfaceReplaced();
 
-  SurfaceResized();
+  PositionSize surfacePositionSize = surface->GetPositionSize();
+
+  SurfaceResized(static_cast<float>(surfacePositionSize.width), static_cast<float>(surfacePositionSize.height));
 
   InitializeDpi();
 
@@ -166,10 +173,9 @@ void SceneHolder::SetSurface(Dali::RenderSurfaceInterface* surface)
   OnSurfaceSet(surface);
 }
 
-void SceneHolder::SurfaceResized()
+void SceneHolder::SurfaceResized(float width, float height)
 {
-  PositionSize surfacePositionSize = mSurface->GetPositionSize();
-  mScene.SurfaceResized(static_cast<float>(surfacePositionSize.width), static_cast<float>(surfacePositionSize.height));
+  mScene.SurfaceResized(width, height);
 
   mSurface->SetFullSwapNextFrame();
 
@@ -211,8 +217,10 @@ void SceneHolder::SetAdaptor(Dali::Adaptor& adaptor)
 
   // Create the scene
   PositionSize surfacePositionSize = mSurface->GetPositionSize();
-  int          orientation         = mSurface->GetOrientation();
-  mScene                           = Dali::Integration::Scene::New(Size(static_cast<float>(surfacePositionSize.width), static_cast<float>(surfacePositionSize.height)), orientation);
+  int          windowOrientation   = mSurface->GetSurfaceOrientation();
+  int          screenOrientation   = mSurface->GetScreenOrientation();
+
+  mScene = Dali::Integration::Scene::New(Size(static_cast<float>(surfacePositionSize.width), static_cast<float>(surfacePositionSize.height)), windowOrientation, screenOrientation);
 
   Internal::Adaptor::Adaptor& adaptorImpl = Internal::Adaptor::Adaptor::GetImplementation(adaptor);
   mAdaptor                                = &adaptorImpl;
@@ -238,9 +246,8 @@ void SceneHolder::CreateRenderTarget()
     .SetSurface(mSurface.get())
     .SetExtent({static_cast<uint32_t>(mSurface->GetPositionSize().width), static_cast<uint32_t>(mSurface->GetPositionSize().height)})
     .SetPreTransform(0 | Graphics::RenderTargetTransformFlagBits::TRANSFORM_IDENTITY_BIT);
-  mRenderTarget = mAdaptor->GetGraphicsInterface().GetController().CreateRenderTarget(rtInfo, std::move(mRenderTarget));
 
-  mScene.SetSurfaceRenderTarget(mRenderTarget.get());
+  mScene.SetSurfaceRenderTarget(rtInfo);
 }
 
 void SceneHolder::Pause()
@@ -257,9 +264,14 @@ void SceneHolder::Resume()
   OnResume();
 }
 
-void SceneHolder::SurfaceRotated(float width, float height, int orientation)
+void SceneHolder::SurfaceRotated(float width, float height, int32_t windowOrientation, int32_t screenOrientation)
 {
-  mScene.SurfaceRotated(width, height, orientation);
+  mScene.SurfaceRotated(width, height, windowOrientation, screenOrientation);
+}
+
+void SceneHolder::SetRotationCompletedAcknowledgement()
+{
+  mScene.SetRotationCompletedAcknowledgement();
 }
 
 void SceneHolder::FeedTouchPoint(Dali::Integration::Point& point, int timeStamp)
@@ -269,7 +281,8 @@ void SceneHolder::FeedTouchPoint(Dali::Integration::Point& point, int timeStamp)
     timeStamp = TimeService::GetMilliSeconds();
   }
 
-  RecalculateTouchPosition(point);
+  Vector2 convertedPosition = RecalculatePosition(point.GetScreenPosition());
+  point.SetScreenPosition(convertedPosition);
 
   Integration::TouchEvent                            touchEvent;
   Integration::HoverEvent                            hoverEvent;
@@ -304,6 +317,9 @@ void SceneHolder::FeedWheelEvent(Dali::Integration::WheelEvent& wheelEvent)
   // Keep the handle alive until the core events are processed.
   Dali::BaseHandle sceneHolder(this);
 
+  Vector2 convertedPosition = RecalculatePosition(wheelEvent.point);
+  wheelEvent.point          = convertedPosition;
+
   mScene.QueueEvent(wheelEvent);
   mAdaptor->ProcessCoreEvents();
 }