Add Overlay Layer in window
[platform/core/uifw/dali-adaptor.git] / dali / integration-api / adaptor-framework / scene-holder-impl.cpp
index 073372c..7aa6f29 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -27,7 +27,6 @@
 #include <dali/public-api/actors/actor.h>
 #include <dali/public-api/actors/layer.h>
 #include <dali/public-api/common/dali-common.h>
-#include <sys/time.h>
 
 // INTERNAL INCLUDES
 #include <dali/internal/adaptor/common/adaptor-impl.h>
@@ -123,6 +122,11 @@ Dali::Layer SceneHolder::GetRootLayer() const
   return mScene ? mScene.GetRootLayer() : Dali::Layer();
 }
 
+Dali::Layer SceneHolder::GetOverlayLayer()
+{
+  return mScene ? mScene.GetOverlayLayer() : Dali::Layer();
+}
+
 uint32_t SceneHolder::GetId() const
 {
   return mId;
@@ -154,22 +158,29 @@ void SceneHolder::SetSurface(Dali::RenderSurfaceInterface* surface)
 
   mScene.SurfaceReplaced();
 
-  SurfaceResized();
+  PositionSize surfacePositionSize = surface->GetPositionSize();
+
+  SurfaceResized(static_cast<float>(surfacePositionSize.width), static_cast<float>(surfacePositionSize.height));
 
   InitializeDpi();
 
   mSurface->SetAdaptor(*mAdaptor);
   mSurface->SetScene(mScene);
 
+  // Recreate the render target
+  CreateRenderTarget();
+
   OnSurfaceSet(surface);
 }
 
-void SceneHolder::SurfaceResized()
+void SceneHolder::SurfaceResized(float width, float height)
 {
-  PositionSize surfacePositionSize = mSurface->GetPositionSize();
-  mScene.SurfaceResized(static_cast<float>(surfacePositionSize.width), static_cast<float>(surfacePositionSize.height));
+  mScene.SurfaceResized(width, height);
 
   mSurface->SetFullSwapNextFrame();
+
+  // Recreate the render target
+  CreateRenderTarget();
 }
 
 Dali::RenderSurfaceInterface* SceneHolder::GetSurface() const
@@ -206,7 +217,10 @@ void SceneHolder::SetAdaptor(Dali::Adaptor& adaptor)
 
   // Create the scene
   PositionSize surfacePositionSize = mSurface->GetPositionSize();
-  mScene                           = Dali::Integration::Scene::New(Size(static_cast<float>(surfacePositionSize.width), static_cast<float>(surfacePositionSize.height)));
+  int          windowOrientation   = mSurface->GetSurfaceOrientation();
+  int          screenOrientation   = mSurface->GetScreenOrientation();
+
+  mScene = Dali::Integration::Scene::New(Size(static_cast<float>(surfacePositionSize.width), static_cast<float>(surfacePositionSize.height)), windowOrientation, screenOrientation);
 
   Internal::Adaptor::Adaptor& adaptorImpl = Internal::Adaptor::Adaptor::GetImplementation(adaptor);
   mAdaptor                                = &adaptorImpl;
@@ -219,9 +233,23 @@ void SceneHolder::SetAdaptor(Dali::Adaptor& adaptor)
   mSurface->SetAdaptor(*mAdaptor);
   mSurface->SetScene(mScene);
 
+  // Create the render target
+  CreateRenderTarget();
+
   OnAdaptorSet(adaptor);
 }
 
+void SceneHolder::CreateRenderTarget()
+{
+  Graphics::RenderTargetCreateInfo rtInfo{};
+  rtInfo
+    .SetSurface(mSurface.get())
+    .SetExtent({static_cast<uint32_t>(mSurface->GetPositionSize().width), static_cast<uint32_t>(mSurface->GetPositionSize().height)})
+    .SetPreTransform(0 | Graphics::RenderTargetTransformFlagBits::TRANSFORM_IDENTITY_BIT);
+
+  mScene.SetSurfaceRenderTarget(rtInfo);
+}
+
 void SceneHolder::Pause()
 {
   Reset();
@@ -236,6 +264,16 @@ void SceneHolder::Resume()
   OnResume();
 }
 
+void SceneHolder::SurfaceRotated(float width, float height, int32_t windowOrientation, int32_t screenOrientation)
+{
+  mScene.SurfaceRotated(width, height, windowOrientation, screenOrientation);
+}
+
+void SceneHolder::SetRotationCompletedAcknowledgement()
+{
+  mScene.SetRotationCompletedAcknowledgement();
+}
+
 void SceneHolder::FeedTouchPoint(Dali::Integration::Point& point, int timeStamp)
 {
   if(timeStamp < 1)
@@ -243,7 +281,8 @@ void SceneHolder::FeedTouchPoint(Dali::Integration::Point& point, int timeStamp)
     timeStamp = TimeService::GetMilliSeconds();
   }
 
-  RecalculateTouchPosition(point);
+  Vector2 convertedPosition = RecalculatePosition(point.GetScreenPosition());
+  point.SetScreenPosition(convertedPosition);
 
   Integration::TouchEvent                            touchEvent;
   Integration::HoverEvent                            hoverEvent;
@@ -278,6 +317,9 @@ void SceneHolder::FeedWheelEvent(Dali::Integration::WheelEvent& wheelEvent)
   // Keep the handle alive until the core events are processed.
   Dali::BaseHandle sceneHolder(this);
 
+  Vector2 convertedPosition = RecalculatePosition(wheelEvent.point);
+  wheelEvent.point          = convertedPosition;
+
   mScene.QueueEvent(wheelEvent);
   mAdaptor->ProcessCoreEvents();
 }
@@ -306,14 +348,14 @@ void SceneHolder::AddFrameRenderedCallback(std::unique_ptr<CallbackBase> callbac
 {
   mScene.AddFrameRenderedCallback(std::move(callback), frameId);
 
-  DALI_LOG_INFO(gSceneHolderLogFilter, Debug::General, "SceneHolder::AddFrameRenderedCallback:: Added [%d]\n", frameId);
+  DALI_LOG_RELEASE_INFO("SceneHolder::AddFrameRenderedCallback:: Added [%d]\n", frameId);
 }
 
 void SceneHolder::AddFramePresentedCallback(std::unique_ptr<CallbackBase> callback, int32_t frameId)
 {
   mScene.AddFramePresentedCallback(std::move(callback), frameId);
 
-  DALI_LOG_INFO(gSceneHolderLogFilter, Debug::General, "SceneHolder::AddFramePresentedCallback:: Added [%d]\n", frameId);
+  DALI_LOG_RELEASE_INFO("SceneHolder::AddFramePresentedCallback:: Added [%d]\n", frameId);
 }
 
 Dali::Integration::SceneHolder SceneHolder::Get(Dali::Actor actor)