mScene.SurfaceRotated(width, height, orientation);
}
+void SceneHolder::SetRotationCompletedAcknowledgement()
+{
+ mScene.SetRotationCompletedAcknowledgement();
+}
+
void SceneHolder::FeedTouchPoint(Dali::Integration::Point& point, int timeStamp)
{
if(timeStamp < 1)