typedef Signal<void(const std::string&, const std::string&, const Property::Array&)> AuxiliaryMessageSignalType; ///< Auxiliary message signal type
typedef Signal<void(Window, bool)> AccessibilityHighlightSignalType; ///< Accessibility Highlight signal type
typedef Signal<bool(const KeyEvent&)> InterceptKeyEventSignalType; ///< Intercept Key event signal type
-typedef Signal<void(Window, Dali::Window::WindowPosition)> MovedSignalType; ///< Window Moved signal type
+typedef Signal<void(Window, Window::WindowPosition)> MovedSignalType; ///< Window Moved signal type
/**
* @brief Creates an initialized handle to a new Window.
*
* A callback of the following type may be connected:
* @code
- * void YourCallbackName( Window window, Dali::Window::WindowPosition position );
+ * void YourCallbackName( Window window, Uint16Pair position );
* @endcode
* The parameters are the moved x and y coordinates.
* and window means this signal was called from what window