namespace DevelWindow
{
+
typedef Signal<void()> EventProcessingFinishedSignalType; ///< Event Processing finished signal type
typedef Signal<void(const KeyEvent&)> KeyEventSignalType; ///< Key event signal type
typedef Signal<void()> KeyboardRepeatSettingsChangedSignalType; ///< Keyboard repeat settings changed signal type
+typedef Signal<void(const std::string&, const std::string&, const Property::Array&)> AuxiliaryMessageSignalType; ///< Auxiliary message signal type
+
/**
* @brief Creates an initialized handle to a new Window.
*
DALI_ADAPTOR_API KeyboardRepeatSettingsChangedSignalType& KeyboardRepeatSettingsChangedSignal(Window window);
/**
+ * @brief This signal is emitted when window's auxiliary was changed then display server sent the message.
+ *
+ * Auxiliary message is sent by display server.
+ * When client application added the window's auxiliary hint and if the auxiliary is changed,
+ * display server send the auxiliary message.
+ * Auxiliary message has the key, value and options.
+ *
+ * @param[in] window The window instance
+ * @return The signal to connect to
+ */
+DALI_ADAPTOR_API AuxiliaryMessageSignalType& AuxiliaryMessageSignal(Window window);
+
+/**
* @brief Sets parent window of the window.
*
* After setting that, these windows do together when raise-up, lower and iconified/deiconified.