Internal::Adaptor::AccessibilityAdaptor::GetImplementation(*this).SetGestureHandler(handler);
}
+void AccessibilityAdaptor::SetFocusedActorPosition(Vector2 currentPosition)
+{
+ Internal::Adaptor::AccessibilityAdaptor::GetImplementation(*this).SetFocusedActorPosition(currentPosition);
+}
+
bool AccessibilityAdaptor::HandleActionNextEvent(bool allowEndFeedback)
{
return Internal::Adaptor::AccessibilityAdaptor::GetImplementation(*this).HandleActionNextEvent(allowEndFeedback);