Fix attribute cache bug
[platform/core/uifw/dali-adaptor.git] / automated-tests / src / dali-adaptor / dali-test-suite-utils / test-gl-abstraction.h
index cc7fac4..7ba7834 100644 (file)
@@ -72,6 +72,8 @@ public:
 
   bool IsAdvancedBlendEquationSupported() override;
 
+  bool IsMultisampledRenderToTextureSupported() override;
+
   bool IsBlendEquationSupported(DevelBlendEquation::Type blendEquation) override;
 
   std::string GetShaderVersionPrefix();
@@ -299,6 +301,21 @@ public:
     return mFramebufferColorAttachmentCount;
   }
 
+  inline GLuint CheckFramebufferDepthAttachmentCount()
+  {
+    return mFramebufferDepthAttachmentCount;
+  }
+
+  inline GLuint CheckFramebufferStencilAttachmentCount()
+  {
+    return mFramebufferStencilAttachmentCount;
+  }
+
+  inline GLuint CheckFramebufferDepthStencilAttachmentCount()
+  {
+    return mFramebufferDepthStencilAttachmentCount;
+  }
+
   inline GLenum CheckFramebufferDepthAttachment()
   {
     return mFramebufferDepthAttached;
@@ -309,6 +326,11 @@ public:
     return mFramebufferStencilAttached;
   }
 
+  inline GLenum CheckFramebufferDepthStencilAttachment()
+  {
+    return mFramebufferDepthStencilAttached;
+  }
+
   inline void Clear(GLbitfield mask) override
   {
     mClearCount++;
@@ -630,8 +652,9 @@ public:
     }
     else if(attachment == GL_DEPTH_STENCIL_ATTACHMENT)
     {
-      mFramebufferStencilAttached = true;
-      mFramebufferDepthAttached   = true;
+      mFramebufferStencilAttached      = true;
+      mFramebufferDepthAttached        = true;
+      mFramebufferDepthStencilAttached = true;
     }
   }
 
@@ -650,6 +673,20 @@ public:
         ++mFramebufferColorAttachmentCount;
       }
     }
+    else if(attachment == GL_DEPTH_ATTACHMENT)
+    {
+      ++mFramebufferDepthAttachmentCount;
+    }
+    else if(attachment == GL_STENCIL_ATTACHMENT)
+    {
+      ++mFramebufferStencilAttachmentCount;
+    }
+    else if(attachment == GL_DEPTH_STENCIL_ATTACHMENT)
+    {
+      ++mFramebufferDepthAttachmentCount;
+      ++mFramebufferStencilAttachmentCount;
+      ++mFramebufferDepthStencilAttachmentCount;
+    }
   }
 
   inline void FrontFace(GLenum mode) override
@@ -848,6 +885,9 @@ public:
       case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
         *params = 100;
         break;
+      case GL_ACTIVE_ATTRIBUTES:
+        *params = static_cast<GLint>(mAttribLocs.size());
+        break;
     }
   }
 
@@ -997,10 +1037,17 @@ public:
       {
         name            = uniform.name.substr(0, iter);
         auto arrayCount = std::stoi(uniform.name.substr(iter + 1));
+        iter            = uniform.name.find("]");
+        std::string suffix;
+        if(iter != std::string::npos && iter + 1 != uniform.name.length())
+        {
+          suffix = uniform.name.substr(iter + 1); // If there is a suffix, it means its an element of an array of struct
+        }
+
         for(int i = 0; i < arrayCount; ++i)
         {
           std::stringstream nss;
-          nss << name << "[" << i << "]";
+          nss << name << "[" << i << "]" << suffix;
           GetUniformLocation(program, nss.str().c_str()); // Generate a GL loc per element
         }
       }
@@ -1660,6 +1707,12 @@ public:
   {
   }
 
+  inline void FramebufferTexture2DMultisample(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) override
+  {
+    // TODO : Check it if need
+    FramebufferTexture2D(target, attachment, textarget, texture, level);
+  }
+
   inline void FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) override
   {
   }
@@ -2484,8 +2537,12 @@ public:
   GLint                                 mFramebufferStatus;
   GLenum                                mFramebufferDepthAttached;
   GLenum                                mFramebufferStencilAttached;
+  GLenum                                mFramebufferDepthStencilAttached;
   GLuint                                mFramebufferColorAttachmentCount;
   GLuint                                mFrameBufferColorStatus;
+  GLuint                                mFramebufferDepthAttachmentCount;
+  GLuint                                mFramebufferStencilAttachmentCount;
+  GLuint                                mFramebufferDepthStencilAttachmentCount;
   GLint                                 mNumBinaryFormats;
   GLint                                 mBinaryFormats;
   GLint                                 mProgramBinaryLength;