#include <unistd.h>
// INTERNAL INCLUDES
-#include <base/separate-update-render/thread-synchronization.h>
#include <gl/egl-implementation.h>
#include <trigger-event.h>
#include <base/interfaces/window-event-interface.h>
const std::string& name,
bool isTransparent)
: mRenderNotification(NULL),
- mColorDepth(isTransparent ? COLOR_DEPTH_32 : COLOR_DEPTH_24)
+ mColorDepth(isTransparent ? COLOR_DEPTH_32 : COLOR_DEPTH_24),
+ mEglWindow(NULL)
{
mWindow.mPosition = positionSize;
mWindow.mTitle = name;
if (!eglImpl.InitializeGles(static_cast<EGLNativeDisplayType>( mWaylandManager->mDisplay )))
{
- DALI_LOG_ERROR("Failed to initialize GLES.");
+ DALI_LOG_ERROR("Failed to initialize GLES.\n");
}
eglImpl.ChooseConfig( true, mColorDepth );