#include <unistd.h>
// INTERNAL INCLUDES
-#include <base/separate-update-render/thread-synchronization.h>
#include <gl/egl-implementation.h>
#include <trigger-event.h>
#include <base/interfaces/window-event-interface.h>
const std::string& name,
bool isTransparent)
: mRenderNotification(NULL),
- mColorDepth(isTransparent ? COLOR_DEPTH_32 : COLOR_DEPTH_24)
+ mColorDepth(isTransparent ? COLOR_DEPTH_32 : COLOR_DEPTH_24),
+ mEglWindow(NULL)
{
mWindow.mPosition = positionSize;
mWindow.mTitle = name;
{
}
-
+RenderSurface::Type RenderSurface::GetSurfaceType()
+{
+ return RenderSurface::WAYLAND_RENDER_SURFACE;
+}
} // namespace Wayland