// INTERNAL INCLUDES
#include <wl-types.h>
#include <gl/egl-implementation.h>
-#include <base/display-connection.h>
#include <adaptors/common/adaptor-impl.h>
#include <integration-api/trigger-event-factory-interface.h>
{
const int MINIMUM_DIMENSION_CHANGE( 1 ); ///< Minimum change for window to be considered to have moved
-const char* WAYLAND_EGL_SO( "libwayland-egl.so" );
} // unnamed namespace
const std::string& name,
bool isTransparent)
: EcoreWlRenderSurface( positionSize, surface, name, isTransparent ),
- mEglWinGetCapabilitiesPtr( NULL ),
- mEglWinSetRotationPtr( NULL ),
- mLibHandle( NULL ),
mWlWindow( NULL ),
mWlSurface( NULL ),
mEglWindow( NULL ),
mThreadSynchronization( NULL ),
mRotationTrigger( NULL ),
+ mRotationAngle( 0 ),
+ mScreenRotationAngle( 0 ),
mRotationSupported( false ),
- mRotated( false )
+ mRotationFinished( true ),
+ mScreenRotationFinished( true ),
+ mResizeFinished( true )
{
DALI_LOG_INFO( gRenderSurfaceLogFilter, Debug::Verbose, "Creating Window\n" );
Init( surface );
delete mRotationTrigger;
}
- if( mLibHandle != NULL )
- {
- dlclose( mLibHandle );
- }
}
Ecore_Wl_Window* WindowRenderSurface::GetDrawable()
return mWlWindow;
}
-void WindowRenderSurface::RequestRotation( Dali::Window::WindowOrientation orientation, int width, int height )
+void WindowRenderSurface::RequestRotation( int angle, int width, int height )
{
if( !mRotationSupported )
{
return;
}
- DALI_LOG_INFO( gRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::Rotate: orientation = %d\n", orientation );
-
if( !mRotationTrigger )
{
TriggerEventFactoryInterface& triggerFactory = Internal::Adaptor::Adaptor::GetImplementation( Adaptor::Get() ).GetTriggerEventFactoryInterface();
mRotationTrigger = triggerFactory.CreateTriggerEvent( MakeCallback( this, &WindowRenderSurface::ProcessRotationRequest ), TriggerEventInterface::KEEP_ALIVE_AFTER_TRIGGER );
}
- mPosition.width = width;
- mPosition.height = height;
+ mPositionSize.width = width;
+ mPositionSize.height = height;
- mRotated = true;
+ mRotationAngle = angle;
+ mRotationFinished = false;
- int angle;
- wl_egl_window_rotation rotation;
+ ecore_wl_window_rotation_set( mWlWindow, mRotationAngle );
- switch( orientation )
- {
- case Dali::Window::PORTRAIT:
- {
- angle = 0;
- rotation = ROTATION_0;
- break;
- }
- case Dali::Window::LANDSCAPE:
- {
- angle = 90;
- rotation = ROTATION_270;
- break;
- }
- case Dali::Window::PORTRAIT_INVERSE:
- {
- angle = 180;
- rotation = ROTATION_180;
- break;
- }
- case Dali::Window::LANDSCAPE_INVERSE:
- {
- angle = 270;
- rotation = ROTATION_90;
- break;
- }
- default:
- {
- angle = 0;
- rotation = ROTATION_0;
- break;
- }
- }
+ DALI_LOG_INFO( gRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::Rotate: angle = %d screen rotation = %d\n", mRotationAngle, mScreenRotationAngle );
+}
- ecore_wl_window_rotation_set( mWlWindow, angle );
+void WindowRenderSurface::OutputTransformed()
+{
+ int transform;
- if( mEglWinSetRotationPtr )
+ if( ecore_wl_window_ignore_output_transform_get( mWlWindow ) )
{
- mEglWinSetRotationPtr( mEglWindow, rotation );
+ transform = 0;
}
+ else
+ {
+ transform = ecore_wl_output_transform_get( ecore_wl_window_output_find( mWlWindow ) );
+ }
+
+ ecore_wl_window_buffer_transform_set( mWlWindow, transform );
+
+ mScreenRotationAngle = transform * 90;
+ mScreenRotationFinished = false;
+
+ DALI_LOG_INFO( gRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::OutputTransformed: angle = %d screen rotation = %d\n", mRotationAngle, mScreenRotationAngle );
}
void WindowRenderSurface::SetTransparency( bool transparent )
Internal::Adaptor::EglImplementation& eglImpl = static_cast<Internal::Adaptor::EglImplementation&>( eglIf );
- // Temporary code for opaque window. We have to modify it after wayland team finish the work.
- if( mColorDepth == COLOR_DEPTH_32 )
+ // create the EGL window
+ if( mScreenRotationAngle == 0 || mScreenRotationAngle == 180 )
{
- ecore_wl_window_alpha_set( mWlWindow, true );
+ mEglWindow = wl_egl_window_create( mWlSurface, mPositionSize.width, mPositionSize.height );
}
else
{
- ecore_wl_window_alpha_set( mWlWindow, false );
+ mEglWindow = wl_egl_window_create( mWlSurface, mPositionSize.height, mPositionSize.width );
}
- // create the EGL window
- mEglWindow = wl_egl_window_create( mWlSurface, mPosition.width, mPosition.height );
EGLNativeWindowType windowType( mEglWindow );
eglImpl.CreateSurfaceWindow( windowType, mColorDepth );
// Check capability
- if( !mLibHandle )
+ wl_egl_window_capability capability = static_cast< wl_egl_window_capability >( wl_egl_window_get_capabilities( mEglWindow ) );
+ if( capability == WL_EGL_WINDOW_CAPABILITY_ROTATION_SUPPORTED )
{
- mLibHandle = dlopen( WAYLAND_EGL_SO, RTLD_LAZY );
-
- char* error = dlerror();
- if( mLibHandle == NULL || error != NULL )
- {
- DALI_LOG_INFO( gRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::CreateEglSurface: dlopen error: %s\n", error );
- return;
- }
-
- mEglWinGetCapabilitiesPtr = reinterpret_cast< EglWinGetCapabilitiesFunction >( dlsym( mLibHandle, "wl_egl_window_get_capabilities" ) );
- if( !mEglWinGetCapabilitiesPtr )
- {
- DALI_LOG_INFO( gRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::CreateEglSurface: Can't load wl_egl_window_get_capabilities\n" );
- return;
- }
-
- mEglWinSetRotationPtr = reinterpret_cast< EglWinSetRotationFunction >( dlsym( mLibHandle, "wl_egl_window_set_rotation" ) );
- if( !mEglWinSetRotationPtr )
- {
- DALI_LOG_INFO( gRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::CreateEglSurface: Can't load wl_egl_window_set_rotation\n" );
- return;
- }
+ DALI_LOG_INFO( gRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::CreateEglSurface: capability = %d\n", capability );
+ mRotationSupported = true;
}
- if( mEglWinGetCapabilitiesPtr )
- {
- wl_egl_window_capability capability = static_cast< wl_egl_window_capability >( mEglWinGetCapabilitiesPtr( mEglWindow ) );
- if( capability == WL_EGL_WINDOW_CAPABILITY_ROTATION_SUPPORTED )
- {
- DALI_LOG_INFO( gRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::CreateEglSurface: capability = %d\n", capability );
- mRotationSupported = true;
- }
- }
+ DALI_LOG_INFO( gRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::CreateEglSurface: w = %d h = %d angle = %d screen rotation = %d\n", mPositionSize.width, mPositionSize.height, mRotationAngle, mScreenRotationAngle );
}
void WindowRenderSurface::DestroyEglSurface( EglInterface& eglIf )
mEglWindow = NULL;
}
- // Temporary code for opaque window. We have to modify it after wayland team finish the work.
- if( mColorDepth == COLOR_DEPTH_32 )
+ if( mScreenRotationAngle == 0 || mScreenRotationAngle == 180 )
{
- ecore_wl_window_alpha_set( mWlWindow, true );
+ mEglWindow = wl_egl_window_create( mWlSurface, mPositionSize.width, mPositionSize.height );
}
else
{
- ecore_wl_window_alpha_set( mWlWindow, false );
+ mEglWindow = wl_egl_window_create( mWlSurface, mPositionSize.height, mPositionSize.width );
}
- mEglWindow = wl_egl_window_create( mWlSurface, mPosition.width, mPosition.height );
+ // Set screen rotation
+ mScreenRotationFinished = false;
Internal::Adaptor::EglImplementation& eglImpl = static_cast<Internal::Adaptor::EglImplementation&>( egl );
EGLNativeWindowType windowType( mEglWindow );
bool needToResize = false;
// check moving
- if( (fabs(positionSize.x - mPosition.x) > MINIMUM_DIMENSION_CHANGE) ||
- (fabs(positionSize.y - mPosition.y) > MINIMUM_DIMENSION_CHANGE) )
+ if( (fabs(positionSize.x - mPositionSize.x) > MINIMUM_DIMENSION_CHANGE) ||
+ (fabs(positionSize.y - mPositionSize.y) > MINIMUM_DIMENSION_CHANGE) )
{
needToMove = true;
}
// check resizing
- if( (fabs(positionSize.width - mPosition.width) > MINIMUM_DIMENSION_CHANGE) ||
- (fabs(positionSize.height - mPosition.height) > MINIMUM_DIMENSION_CHANGE) )
+ if( (fabs(positionSize.width - mPositionSize.width) > MINIMUM_DIMENSION_CHANGE) ||
+ (fabs(positionSize.height - mPositionSize.height) > MINIMUM_DIMENSION_CHANGE) )
{
needToResize = true;
}
- if(needToMove)
+ if( needToMove )
{
ecore_wl_window_position_set( mWlWindow, positionSize.x, positionSize.y );
}
- if (needToResize)
+ if( needToResize )
{
ecore_wl_window_update_size( mWlWindow, positionSize.width, positionSize.height );
+ mResizeFinished = false;
}
- mPosition = positionSize;
-
- wl_egl_window_resize( mEglWindow, mPosition.width, mPosition.height, mPosition.x, mPosition.y );
+ mPositionSize = positionSize;
- DALI_LOG_INFO( gRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::MoveResize: %d, %d, %d, %d\n", mPosition.x, mPosition.y, mPosition.width, mPosition.height );
+ DALI_LOG_INFO( gRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::MoveResize: %d, %d, %d, %d\n", mPositionSize.x, mPositionSize.y, mPositionSize.width, mPositionSize.height );
}
void WindowRenderSurface::Map()
{
}
-bool WindowRenderSurface::PreRender( EglInterface&, Integration::GlAbstraction& )
+bool WindowRenderSurface::PreRender( EglInterface& egl, Integration::GlAbstraction& glAbstraction, bool resizingSurface )
{
- // nothing to do for windows
+ if( resizingSurface )
+ {
+#ifdef OVER_TIZEN_VERSION_4
+ // Window rotate or screen rotate
+ if( !mRotationFinished || !mScreenRotationFinished )
+ {
+ wl_egl_window_rotation rotation;
+ wl_output_transform bufferTransform;
+ int totalAngle = (mRotationAngle + mScreenRotationAngle) % 360;
+
+ switch( totalAngle )
+ {
+ case 0:
+ {
+ rotation = ROTATION_0;
+ bufferTransform = WL_OUTPUT_TRANSFORM_NORMAL;
+ break;
+ }
+ case 90:
+ {
+ rotation = ROTATION_270;
+ bufferTransform = WL_OUTPUT_TRANSFORM_90;
+ break;
+ }
+ case 180:
+ {
+ rotation = ROTATION_180;
+ bufferTransform = WL_OUTPUT_TRANSFORM_180;
+ break;
+ }
+ case 270:
+ {
+ rotation = ROTATION_90;
+ bufferTransform = WL_OUTPUT_TRANSFORM_270;
+ break;
+ }
+ default:
+ {
+ rotation = ROTATION_0;
+ bufferTransform = WL_OUTPUT_TRANSFORM_NORMAL;
+ break;
+ }
+ }
+
+ wl_egl_window_set_rotation( mEglWindow, rotation );
+
+ wl_egl_window_set_buffer_transform( mEglWindow, bufferTransform );
+
+ // Reset only screen rotation flag
+ mScreenRotationFinished = true;
+
+ DALI_LOG_INFO( gRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::PreRender: Set rotation [%d] [%d]\n", mRotationAngle, mScreenRotationAngle );
+ }
+
+ // Only window rotate
+ if( !mRotationFinished )
+ {
+ wl_output_transform windowTransform;
+
+ switch( mRotationAngle )
+ {
+ case 0:
+ {
+ windowTransform = WL_OUTPUT_TRANSFORM_NORMAL;
+ break;
+ }
+ case 90:
+ {
+ windowTransform = WL_OUTPUT_TRANSFORM_90;
+ break;
+ }
+ case 180:
+ {
+ windowTransform = WL_OUTPUT_TRANSFORM_180;
+ break;
+ }
+ case 270:
+ {
+ windowTransform = WL_OUTPUT_TRANSFORM_270;
+ break;
+ }
+ default:
+ {
+ windowTransform = WL_OUTPUT_TRANSFORM_NORMAL;
+ break;
+ }
+ }
+
+ wl_egl_window_set_window_transform( mEglWindow, windowTransform );
+ }
+#endif
+
+ // Resize case
+ if( !mResizeFinished )
+ {
+ wl_egl_window_resize( mEglWindow, mPositionSize.width, mPositionSize.height, mPositionSize.x, mPositionSize.y );
+ mResizeFinished = true;
+
+ DALI_LOG_INFO( gRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::PreRender: Set resize\n" );
+ }
+ }
+
return true;
}
-void WindowRenderSurface::PostRender( EglInterface& egl, Integration::GlAbstraction& glAbstraction, DisplayConnection* displayConnection, bool replacingSurface )
+void WindowRenderSurface::PostRender( EglInterface& egl, Integration::GlAbstraction& glAbstraction, DisplayConnection* displayConnection, bool replacingSurface, bool resizingSurface )
{
- if( mRotated )
+ if( resizingSurface )
{
- // Check viewport size
- Dali::Vector< GLint > viewportSize;
- viewportSize.Resize( 4 );
-
- glAbstraction.GetIntegerv( GL_VIEWPORT, &viewportSize[0] );
-
- if( viewportSize[2] == mPosition.width && viewportSize[3] == mPosition.height )
+ if( !mRotationFinished )
{
DALI_LOG_INFO( gRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::PostRender: Trigger rotation event\n" );
void WindowRenderSurface::CreateWlRenderable()
{
// if width or height are zero, go full screen.
- if ( (mPosition.width == 0) || (mPosition.height == 0) )
+ if ( (mPositionSize.width == 0) || (mPositionSize.height == 0) )
{
// Default window size == screen size
- mPosition.x = 0;
- mPosition.y = 0;
+ mPositionSize.x = 0;
+ mPositionSize.y = 0;
- ecore_wl_screen_size_get( &mPosition.width, &mPosition.height );
+ ecore_wl_screen_size_get( &mPositionSize.width, &mPositionSize.height );
}
- mWlWindow = ecore_wl_window_new( 0, mPosition.x, mPosition.y, mPosition.width, mPosition.height, ECORE_WL_WINDOW_BUFFER_TYPE_EGL_WINDOW );
+ mWlWindow = ecore_wl_window_new( 0, mPositionSize.x, mPositionSize.y, mPositionSize.width, mPositionSize.height, ECORE_WL_WINDOW_BUFFER_TYPE_EGL_WINDOW );
if ( mWlWindow == 0 )
{
}
mWlSurface = ecore_wl_window_surface_create( mWlWindow );
+
+ if( mColorDepth == COLOR_DEPTH_32 )
+ {
+ ecore_wl_window_alpha_set( mWlWindow, true );
+ }
+ else
+ {
+ ecore_wl_window_alpha_set( mWlWindow, false );
+ }
+
+ // Get output transform
+ if( !ecore_wl_window_ignore_output_transform_get( mWlWindow ) )
+ {
+ Ecore_Wl_Output* output = ecore_wl_window_output_find( mWlWindow );
+
+ int transform = ecore_wl_output_transform_get( output );
+ ecore_wl_window_buffer_transform_set( mWlWindow, transform );
+
+ mScreenRotationAngle = transform * 90;
+ mScreenRotationFinished = false;
+ }
}
void WindowRenderSurface::UseExistingRenderable( unsigned int surfaceId )
void WindowRenderSurface::ProcessRotationRequest()
{
- mRotated = false;
+ mRotationFinished = true;
ecore_wl_window_rotation_change_done_send( mWlWindow );