VectorAnimationRenderer& operator=( const VectorAnimationRenderer& rhs );
/**
+ * @brief Sets the target image size.
+ *
+ * @param[in] width The target image width
+ * @param[in] height The target image height
+ */
+ void SetSize( uint32_t width, uint32_t height );
+
+ /**
* @brief Starts the rendering.
*
* @return True if the renderer is successfully started, false otherwise.