const std::string& windowClassName = mEnvironmentOptions.GetWindowClassName();
mWindow = Dali::Window::New( mWindowPositionSize, mName, windowClassName, mWindowMode == Dali::Application::TRANSPARENT );
+ int indicatorVisibleMode = mEnvironmentOptions.GetIndicatorVisibleMode();
+ if( indicatorVisibleMode >= Dali::Window::INVISIBLE && indicatorVisibleMode <= Dali::Window::AUTO )
+ {
+ GetImplementation( mWindow ).SetIndicatorVisibleMode( static_cast< Dali::Window::IndicatorVisibleMode >( indicatorVisibleMode ) );
+ }
+
// Quit the application when the window is closed
GetImplementation( mWindow ).DeleteRequestSignal().Connect( mSlotDelegate, &Application::Quit );
}
Dali::Window newWindow = Dali::Window::New( positionSize, name, mWindowMode == Dali::Application::TRANSPARENT );
Window& windowImpl = GetImplementation(newWindow);
windowImpl.SetAdaptor(*mAdaptor);
- newWindow.ShowIndicator(Dali::Window::INVISIBLE);
+
+ int indicatorVisibleMode = mEnvironmentOptions.GetIndicatorVisibleMode();
+ if( indicatorVisibleMode >= Dali::Window::INVISIBLE && indicatorVisibleMode <= Dali::Window::AUTO )
+ {
+ GetImplementation( newWindow ).SetIndicatorVisibleMode( static_cast< Dali::Window::IndicatorVisibleMode >( indicatorVisibleMode ) );
+ }
+
Dali::RenderSurface* renderSurface = windowImpl.GetSurface();
Any nativeWindow = newWindow.GetNativeHandle();