[4.0] Ensure last frame update when adaptor is paused
[platform/core/uifw/dali-adaptor.git] / adaptors / common / adaptor-impl.cpp
index 7675c90..a3d7ea4 100644 (file)
@@ -90,8 +90,11 @@ Dali::Adaptor* Adaptor::New( Any nativeWindow, RenderSurface *surface, Dali::Con
 Dali::Adaptor* Adaptor::New( Dali::Window window, Dali::Configuration::ContextLoss configuration, EnvironmentOptions* environmentOptions )
 {
   Any winId = window.GetNativeHandle();
+
   Window& windowImpl = Dali::GetImplementation(window);
   Dali::Adaptor* adaptor = New( winId, windowImpl.GetSurface(), configuration, environmentOptions );
+
+  Internal::Adaptor::Adaptor::GetImplementation( *adaptor ).SetWindow( window );
   windowImpl.SetAdaptor(*adaptor);
   return adaptor;
 }
@@ -137,11 +140,22 @@ void Adaptor::Initialize( Dali::Configuration::ContextLoss configuration )
     mGLES = new GlImplementation();
   }
 
-  mEglFactory = new EglFactory( mEnvironmentOptions->GetMultiSamplingLevel() );
+  const Integration::DepthBufferAvailable depthBufferAvailable = static_cast< Integration::DepthBufferAvailable >( mEnvironmentOptions->DepthBufferRequired() );
+  const Integration::StencilBufferAvailable stencilBufferAvailable = static_cast< Integration::StencilBufferAvailable >( mEnvironmentOptions->StencilBufferRequired() );
+
+  mEglFactory = new EglFactory( mEnvironmentOptions->GetMultiSamplingLevel(), depthBufferAvailable, stencilBufferAvailable );
 
   EglSyncImplementation* eglSyncImpl = mEglFactory->GetSyncImplementation();
 
-  mCore = Integration::Core::New( *this, *mPlatformAbstraction, *mGLES, *eglSyncImpl, *mGestureManager, dataRetentionPolicy );
+  mCore = Integration::Core::New( *this,
+                                  *mPlatformAbstraction,
+                                  *mGLES,
+                                  *eglSyncImpl,
+                                  *mGestureManager,
+                                  dataRetentionPolicy ,
+                                  ( 0u != mEnvironmentOptions->GetRenderToFboInterval() ) ? Integration::RenderToFrameBuffer::TRUE : Integration::RenderToFrameBuffer::FALSE,
+                                  depthBufferAvailable,
+                                  stencilBufferAvailable );
 
   const unsigned int timeInterval = mEnvironmentOptions->GetObjectProfilerInterval();
   if( 0u < timeInterval )
@@ -188,6 +202,38 @@ void Adaptor::Initialize( Dali::Configuration::ContextLoss configuration )
   {
     Integration::SetPanGestureSmoothingAmount(mEnvironmentOptions->GetPanGestureSmoothingAmount());
   }
+  if( mEnvironmentOptions->GetPanGestureUseActualTimes() >= 0 )
+  {
+    Integration::SetPanGestureUseActualTimes( mEnvironmentOptions->GetPanGestureUseActualTimes() == 0 ? true : false );
+  }
+  if( mEnvironmentOptions->GetPanGestureInterpolationTimeRange() >= 0 )
+  {
+    Integration::SetPanGestureInterpolationTimeRange( mEnvironmentOptions->GetPanGestureInterpolationTimeRange() );
+  }
+  if( mEnvironmentOptions->GetPanGestureScalarOnlyPredictionEnabled() >= 0 )
+  {
+    Integration::SetPanGestureScalarOnlyPredictionEnabled( mEnvironmentOptions->GetPanGestureScalarOnlyPredictionEnabled() == 0 ? true : false  );
+  }
+  if( mEnvironmentOptions->GetPanGestureTwoPointPredictionEnabled() >= 0 )
+  {
+    Integration::SetPanGestureTwoPointPredictionEnabled( mEnvironmentOptions->GetPanGestureTwoPointPredictionEnabled() == 0 ? true : false  );
+  }
+  if( mEnvironmentOptions->GetPanGestureTwoPointInterpolatePastTime() >= 0 )
+  {
+    Integration::SetPanGestureTwoPointInterpolatePastTime( mEnvironmentOptions->GetPanGestureTwoPointInterpolatePastTime() );
+  }
+  if( mEnvironmentOptions->GetPanGestureTwoPointVelocityBias() >= 0.0f )
+  {
+    Integration::SetPanGestureTwoPointVelocityBias( mEnvironmentOptions->GetPanGestureTwoPointVelocityBias() );
+  }
+  if( mEnvironmentOptions->GetPanGestureTwoPointAccelerationBias() >= 0.0f )
+  {
+    Integration::SetPanGestureTwoPointAccelerationBias( mEnvironmentOptions->GetPanGestureTwoPointAccelerationBias() );
+  }
+  if( mEnvironmentOptions->GetPanGestureMultitapSmoothingRange() >= 0 )
+  {
+    Integration::SetPanGestureMultitapSmoothingRange( mEnvironmentOptions->GetPanGestureMultitapSmoothingRange() );
+  }
 
   // Set max texture size
   if( mEnvironmentOptions->GetMaxTextureSize() > 0 )
@@ -273,8 +319,6 @@ void Adaptor::Start()
   // Initialize the thread controller
   mThreadController->Initialize();
 
-  mState = RUNNING;
-
   ProcessCoreEvents(); // Ensure any startup messages are processed.
 
   for ( ObserverContainer::iterator iter = mObservers.begin(), endIter = mObservers.end(); iter != endIter; ++iter )
@@ -302,10 +346,9 @@ void Adaptor::Pause()
     }
 
     mThreadController->Pause();
-    mCore->Suspend();
     mState = PAUSED;
 
-    // Process remained events and rendering in the update thread
+    // Ensure any messages queued during pause callbacks are processed by doing another update.
     RequestUpdateOnce();
   }
 }
@@ -330,8 +373,8 @@ void Adaptor::Resume()
       (*iter)->OnResume();
     }
 
-    // Resume core so it processes any requests as well
-    mCore->Resume();
+    // trigger processing of events queued up while paused
+    mCore->ProcessEvents();
 
     // Do at end to ensure our first update/render after resumption includes the processed messages as well
     mThreadController->Resume();
@@ -350,7 +393,6 @@ void Adaptor::Stop()
     }
 
     mThreadController->Stop();
-    mCore->Suspend();
 
     // Delete the TTS player
     for(int i =0; i < Dali::TtsPlayer::MODE_NUM; i++)
@@ -442,12 +484,12 @@ Dali::TtsPlayer Adaptor::GetTtsPlayer(Dali::TtsPlayer::Mode mode)
   return mTtsPlayers[mode];
 }
 
-bool Adaptor::AddIdle( CallbackBase* callback )
+bool Adaptor::AddIdle( CallbackBase* callback, bool forceAdd )
 {
   bool idleAdded(false);
 
   // Only add an idle if the Adaptor is actually running
-  if( RUNNING == mState )
+  if( RUNNING == mState || READY == mState || forceAdd )
   {
     idleAdded = mCallbackManager->AddIdleCallback( callback );
   }
@@ -659,24 +701,41 @@ void Adaptor::ProcessCoreEvents()
   }
 }
 
-void Adaptor::RequestUpdate()
+void Adaptor::RequestUpdate( bool forceUpdate )
 {
-  // When Dali applications are partially visible behind the lock-screen,
-  // the indicator must be updated (therefore allow updates in the PAUSED state)
-  if ( PAUSED  == mState ||
-       RUNNING == mState )
+  switch( mState )
   {
-    mThreadController->RequestUpdate();
+    case RUNNING:
+    {
+      mThreadController->RequestUpdate();
+      break;
+    }
+    case PAUSED:
+    case PAUSED_WHILE_HIDDEN:
+    {
+      // When Dali applications are partially visible behind the lock-screen,
+      // the indicator must be updated (therefore allow updates in the PAUSED state)
+      if( forceUpdate )
+      {
+        mThreadController->RequestUpdateOnce();
+      }
+      break;
+    }
+    default:
+    {
+      // Do nothing
+      break;
+    }
   }
 }
 
-void Adaptor::RequestProcessEventsOnIdle()
+void Adaptor::RequestProcessEventsOnIdle( bool forceProcess )
 {
   // Only request a notification if the Adaptor is actually running
   // and we haven't installed the idle notification
-  if( ( ! mNotificationOnIdleInstalled ) && ( RUNNING == mState ) )
+  if( ( ! mNotificationOnIdleInstalled ) && ( RUNNING == mState || READY == mState || forceProcess ) )
   {
-    mNotificationOnIdleInstalled = AddIdle( MakeCallback( this, &Adaptor::ProcessCoreEventsFromIdle ) );
+    mNotificationOnIdleInstalled = AddIdle( MakeCallback( this, &Adaptor::ProcessCoreEventsFromIdle ), forceProcess );
   }
 }
 
@@ -696,7 +755,7 @@ void Adaptor::OnWindowShown()
 
 void Adaptor::OnWindowHidden()
 {
-  if ( STOPPED != mState )
+  if ( RUNNING == mState )
   {
     Pause();
 
@@ -709,7 +768,7 @@ void Adaptor::OnWindowHidden()
 void Adaptor::OnDamaged( const DamageArea& area )
 {
   // This is needed for the case where Dali window is partially obscured
-  RequestUpdate();
+  RequestUpdate( false );
 }
 
 void Adaptor::SurfaceResizePrepare( SurfaceSize surfaceSize )
@@ -739,6 +798,8 @@ void Adaptor::NotifySceneCreated()
 
   // process after surface is created (registering to remote surface provider if required)
   SurfaceInitialized();
+
+  mState = RUNNING;
 }
 
 void Adaptor::NotifyLanguageChanged()
@@ -753,12 +814,9 @@ void Adaptor::RenderOnce()
 
 void Adaptor::RequestUpdateOnce()
 {
-  if( PAUSED_WHILE_HIDDEN != mState )
+  if( mThreadController )
   {
-    if( mThreadController )
-    {
-      mThreadController->RequestUpdateOnce();
-    }
+    mThreadController->RequestUpdateOnce();
   }
 }
 
@@ -808,6 +866,7 @@ Adaptor::Adaptor(Any nativeWindow, Dali::Adaptor& adaptor, RenderSurface* surfac
   mTriggerEventFactory(),
   mObjectProfiler( NULL ),
   mSocketFactory(),
+  mWindow(),
   mEnvironmentOptionsOwned( environmentOptions ? false : true /* If not provided then we own the object */ ),
   mUseRemoteSurface( false )
 {
@@ -842,8 +901,18 @@ void Adaptor::SetRootLayoutDirection( std::string locale )
 {
   Dali::Stage stage = Dali::Stage::GetCurrent();
 
-  stage.GetRootLayer().SetProperty( DevelActor::Property::LAYOUT_DIRECTION,
-                                    static_cast< DevelActor::LayoutDirection::Type >( Internal::Adaptor::Locale::GetDirection( std::string( locale ) ) ) );
+  stage.GetRootLayer().SetProperty( Dali::Actor::Property::LAYOUT_DIRECTION,
+                                    static_cast< LayoutDirection::Type >( Internal::Adaptor::Locale::GetDirection( std::string( locale ) ) ) );
+}
+
+void Adaptor::SetWindow( Dali::Window window )
+{
+  mWindow = window;
+}
+
+Dali::Window Adaptor::GetWindow()
+{
+  return mWindow;
 }
 
 } // namespace Adaptor