/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// The following values will get calculated at compile time
const float DEFAULT_FRAME_DURATION_IN_SECONDS( 1.0f / 60.0f );
-const unsigned int DEFAULT_FRAME_DURATION_IN_MILLISECONDS( DEFAULT_FRAME_DURATION_IN_SECONDS * MILLISECONDS_PER_SECOND );
-const unsigned int DEFAULT_FRAME_DURATION_IN_NANOSECONDS( DEFAULT_FRAME_DURATION_IN_SECONDS * NANOSECONDS_PER_SECOND );
+const uint64_t DEFAULT_FRAME_DURATION_IN_MILLISECONDS( DEFAULT_FRAME_DURATION_IN_SECONDS * MILLISECONDS_PER_SECOND );
+const uint64_t DEFAULT_FRAME_DURATION_IN_NANOSECONDS( DEFAULT_FRAME_DURATION_IN_SECONDS * NANOSECONDS_PER_SECOND );
/**
* Handles the use case when an update-request is received JUST before we process a sleep-request. If we did not have an update-request count then
{
// Not protected by lock, but written to rarely so not worth adding a lock when reading
mDefaultFrameDelta = numberOfFramesPerRender * DEFAULT_FRAME_DURATION_IN_SECONDS;
- mDefaultFrameDurationMilliseconds = (uint64_t)numberOfFramesPerRender * DEFAULT_FRAME_DURATION_IN_MILLISECONDS;
- mDefaultFrameDurationNanoseconds = (uint64_t)numberOfFramesPerRender * DEFAULT_FRAME_DURATION_IN_NANOSECONDS;
- mDefaultHalfFrameNanoseconds = mDefaultFrameDurationNanoseconds / 2;
+ mDefaultFrameDurationMilliseconds = uint64_t( numberOfFramesPerRender ) * DEFAULT_FRAME_DURATION_IN_MILLISECONDS;
+ mDefaultFrameDurationNanoseconds = uint64_t( numberOfFramesPerRender ) * DEFAULT_FRAME_DURATION_IN_NANOSECONDS;
+ mDefaultHalfFrameNanoseconds = mDefaultFrameDurationNanoseconds / 2u;
LOG_EVENT( "mDefaultFrameDelta(%.6f), mDefaultFrameDurationMilliseconds(%lld), mDefaultFrameDurationNanoseconds(%lld)", mDefaultFrameDelta, mDefaultFrameDurationMilliseconds, mDefaultFrameDurationNanoseconds );
}
mCore.Render( renderStatus );
AddPerformanceMarker( PerformanceInterface::RENDER_END );
- mRenderHelper.PostRender();
+ if( renderStatus.NeedsPostRender() )
+ {
+ mRenderHelper.PostRender();
+ }
// Trigger event thread to request Update/Render thread to sleep if update not required
if( ( Integration::KeepUpdating::NOT_REQUESTED == keepUpdatingStatus ) &&