limit compositing when graphics layers requires too much tile memory.
authorSeojin Kim <seojin.kim@samsung.com>
Tue, 11 Sep 2012 09:56:50 +0000 (18:56 +0900)
committerJungJik Lee <jungjik.lee@samsung.com>
Tue, 11 Sep 2012 11:04:04 +0000 (20:04 +0900)
commit59dadfb75818d466da7b1c7945a8bea908e3d6be
tree9748975ed2bd44f370a3abac3d789c19f6b6ba52
parent6f5501e87dba73d238655d816643abdd957be9d1
limit compositing when graphics layers requires too much tile memory.

Change-Id: If6b66c13913f64db40347bd2d8c0b45f17091d58
Source/WTF/wtf/Platform.h
Source/WebCore/rendering/RenderLayerCompositor.cpp
Source/WebCore/rendering/RenderLayerCompositor.h