/* I get only 1 plane but 8 bits per pixel,
so I think BITSPIXEL should be depth */
-int
+int
XDefaultDepth(Display *display, Screen *screen)
{
int d, b;
/* convert hex color names,
wrong digits (not a-f,A-F,0-9) are treated as zero */
-static int
+static int
hexCharToInt(c)
{
int r;
return (r);
}
-static int
+static int
rgbFromHex(char *hex, int *r, int *g, int *b)
{
int len;
}
/* Color related functions */
-int
+int
XParseColor(Display *d, Colormap *cmap, char *name, XColor *color)
{
int r, g, b; /* only 8 bit values used */
}
-int
+int
XAllocColor(Display *d, Colormap cmap, XColor *color)
{
/* colormap not used yet so color->pixel is the real COLORREF (RBG) and not an
index in some colormap as in X */
return (1);
}
-void
+void
XQueryColors(Display *display, Colormap *colormap,
XColor *xcolors, int ncolors)
{
}
return;
}
-int
+int
XFreeColors(Display *d, Colormap cmap,
unsigned long pixels[], int npixels, unsigned long planes)
{
}
-void
+void
XImageFree(XImage *img)
{
if (img) {
XpmFree(img);
}
}
-void
+void
XDestroyImage(XImage *img)
{
if (img) {